Bra*_*don 8 wpf animation aero .net-3.5 progress-bar
快速WPF问题 - 在WPF上的Win 7(我假设Vista),默认进度条做了一个漂亮的小发光"飞快移动"-y动画.
我在一个屏幕上显示了大约48个内容的进度,并且让所有这些东西都在你身上who - - - 你能禁用这些动画而不影响应用程序中的其他默认动画吗?
小智 10
罗伯特的答案很强大.这是一个hack(因为它依赖于执行发光的元素的内部名称,这是一个实现细节,可能在后续版本中更改):
void SetGlowVisibility(ProgressBar progressBar, Visibility visibility) {
var glow = progressBar.Template.FindName("PART_GlowRect", progressBar) as FrameworkElement;
if (glow != null) glow.Visibility = visibility;
}
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如果进度条的实现方式发生变化,这个黑客可能会停止工作.
另一方面,完全取代XAML和样式的解决方案可以锁定并修复颜色,边框等,并禁用将来可能添加到更新版本的ProgressBar的行为...
我同意马修的评论,但无论如何,您的答案是应用没有动画的自定义样式。这是原始样式(通过反射器),您可以删除/调整/任何内容:
\n\n<Style x:Key="{x:Type ProgressBar}" TargetType="{x:Type ProgressBar}">\n <Style.Triggers>\n <Trigger Property="Orientation" Value="Vertical">\n <Setter Property="Template">\n <Setter.Value>\n <ControlTemplate TargetType="{x:Type ProgressBar}">\n <Border Background="{TemplateBinding Background}" BorderThickness="{TemplateBinding BorderThickness}" BorderBrush="{TemplateBinding BorderBrush}" CornerRadius="3" SnapsToDevicePixels="true">\n <Border BorderThickness="1,1,1,0" BorderBrush="#BEBEBE" CornerRadius="2">\n <Border BorderThickness="1" BorderBrush="#EFEFEF" CornerRadius="1">\n <DockPanel Name="PART_Track" Margin="0,0,0,1" LastChildFill="false">\n <Decorator Name="PART_Indicator" Dock="Bottom">\n <Rectangle LayoutTransform="{RotateTransform Angle=-90}">\n <Rectangle.Fill>\n <MultiBinding Converter="{theme:ProgressBarBrushConverter}">\n <Binding Path="Foreground" RelativeSource="{RelativeSource TemplatedParent}" />\n <Binding Path="IsIndeterminate" RelativeSource="{RelativeSource TemplatedParent}" />\n <Binding Path="ActualHeight" ElementName="PART_Indicator" />\n <Binding Path="ActualWidth" ElementName="PART_Indicator" />\n <Binding Path="ActualHeight" ElementName="PART_Track" />\n </MultiBinding>\n </Rectangle.Fill>\n </Rectangle>\n </Decorator>\n </DockPanel>\n </Border>\n </Border>\n </Border>\n </ControlTemplate>\n </Setter.Value>\n </Setter>\n </Trigger>\n </Style.Triggers>\n <Setter Property="Foreground" Value="{StaticResource [0] \xc3\x91}" />\n <Setter Property="Background" Value="{DynamicResource {x:Static WindowBrush}}" />\n <Setter Property="BorderBrush" Value="#686868" />\n <Setter Property="BorderThickness" Value="1" />\n <Setter Property="Template">\n <Setter.Value>\n <ControlTemplate TargetType="{x:Type ProgressBar}">\n <Border Background="{TemplateBinding Background}" BorderThickness="{TemplateBinding BorderThickness}" BorderBrush="{TemplateBinding BorderBrush}" CornerRadius="3" SnapsToDevicePixels="true">\n <Border BorderThickness="1,1,1,0" BorderBrush="#BEBEBE" CornerRadius="2">\n <Border BorderThickness="1" BorderBrush="#EFEFEF" CornerRadius="1">\n <DockPanel Name="PART_Track" Margin="1,0,0,1" LastChildFill="false">\n <Rectangle Name="PART_Indicator">\n <Rectangle.Fill>\n <MultiBinding Converter="{theme:ProgressBarBrushConverter}">\n <Binding Path="Foreground" RelativeSource="{RelativeSource TemplatedParent}" />\n <Binding Path="IsIndeterminate" RelativeSource="{RelativeSource TemplatedParent}" />\n <Binding Path="ActualWidth" ElementName="PART_Indicator" />\n <Binding Path="ActualHeight" ElementName="PART_Indicator" />\n <Binding Path="ActualWidth" ElementName="PART_Track" />\n </MultiBinding>\n </Rectangle.Fill>\n </Rectangle>\n </DockPanel>\n </Border>\n </Border>\n </Border>\n </ControlTemplate>\n </Setter.Value>\n </Setter>\n</Style>\nRun Code Online (Sandbox Code Playgroud)\n\n和转换器类:
\n\npublic class ProgressBarBrushConverter : IMultiValueConverter\n{\n// Methods\npublic object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)\n{\n Type type = typeof(double);\n if (((((values == null) || (values.Length != 5)) || ((values[0] == null) || (values[1] == null))) || (((values[2] == null) || (values[3] == null)) || ((values[4] == null) || !typeof(Brush).IsAssignableFrom(values[0].GetType())))) || ((!typeof(bool).IsAssignableFrom(values[1].GetType()) || !type.IsAssignableFrom(values[2].GetType())) || (!type.IsAssignableFrom(values[3].GetType()) || !type.IsAssignableFrom(values[4].GetType()))))\n {\n return null;\n }\n Brush brush = (Brush) values[0];\n bool flag = (bool) values[1];\n double d = (double) values[2];\n double num2 = (double) values[3];\n double num3 = (double) values[4];\n if ((((d <= 0.0) || double.IsInfinity(d)) || (double.IsNaN(d) || (num2 <= 0.0))) || (double.IsInfinity(num2) || double.IsNaN(num2)))\n {\n return null;\n }\n DrawingBrush brush2 = new DrawingBrush();\n brush2.Viewport = brush2.Viewbox = new Rect(0.0, 0.0, d, num2);\n brush2.ViewportUnits = brush2.ViewboxUnits = BrushMappingMode.Absolute;\n brush2.TileMode = TileMode.None;\n brush2.Stretch = Stretch.None;\n DrawingGroup group = new DrawingGroup();\n DrawingContext context = group.Open();\n double x = 0.0;\n double width = 6.0;\n double num6 = 2.0;\n double num7 = width + num6;\n if (flag)\n {\n int num8 = (int) Math.Ceiling((double) (d / num7));\n double num9 = -num8 * num7;\n double num10 = d * 0.3;\n brush2.Viewport = brush2.Viewbox = new Rect(num9, 0.0, num10 - num9, num2);\n TranslateTransform transform = new TranslateTransform();\n double num11 = num8 * 100;\n DoubleAnimationUsingKeyFrames animation = new DoubleAnimationUsingKeyFrames();\n animation.Duration = new Duration(TimeSpan.FromMilliseconds(num11));\n animation.RepeatBehavior = RepeatBehavior.Forever;\n for (int i = 1; i <= num8; i++)\n {\n double num13 = i * num7;\n animation.KeyFrames.Add(new DiscreteDoubleKeyFrame(num13, KeyTime.Uniform));\n }\n transform.BeginAnimation(TranslateTransform.XProperty, animation);\n brush2.Transform = transform;\n while ((x + width) < num10)\n {\n context.DrawRectangle(brush, null, new Rect(num9 + x, 0.0, width, num2));\n x += num7;\n }\n d = num10;\n x = 0.0;\n }\n while ((x + width) < d)\n {\n context.DrawRectangle(brush, null, new Rect(x, 0.0, width, num2));\n x += num7;\n }\n double num14 = d - x;\n if ((!flag && (num14 > 0.0)) && (Math.Abs((double) (d - num3)) < 1E-05))\n {\n context.DrawRectangle(brush, null, new Rect(x, 0.0, num14, num2));\n }\n context.Close();\n brush2.Drawing = group;\n return brush2;\n}\n\npublic object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)\n{\n return null;\n}\n}\nRun Code Online (Sandbox Code Playgroud)\n