我有以下内容structs:
typedef struct stack {
void* ss_sp;
size_t ss_size;
// ...
} stack_t;
typedef struct ucontext {
ucontext_t* uc_link;
stack_t uc_stack;
// ...
} ucontext_t;
typedef struct mythread_type {
ucontext_t context;
int ID;
int status;
} mythread_t;
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现在我有一个数组如下:
mythread_t mythreads[100];
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我想避免使用
mythreads[0].context.uc_stack.ss_size
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出于可读性的原因.
现在我想知道以下两个代码块是否相同:
块1
ucontext_t c=mythreads[0].context;
getcontext(&c);
c.uc_stack.ss_size=1024;
c.uc_stack.ss_sp=malloc(1024);
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ucontext_t* c=&(mythreads[0].context);
getcontext(c);
(c->uc_stack).ss_size=1024;
(c->uc_stack).ss_sp=malloc(1024);
Run Code Online (Sandbox Code Playgroud)我想要的是mythreads[0]堆栈的上下文分配1024个字节.
以下是mythreads [0] .context的副本:
ucontext_t c = mythreads[0].context;
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相反,下面是指向mythreads [0]上下文的指针
ucontext_t* c = &(mythreads[0].context);
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因此,代码的第一个安静使得修改副本(它不会影响mythreads [0]上下文),第二个修改mythreads [0]上下文.