use*_*261 6 c# xna get accessor
从http://xbox.create.msdn.com/en-US/education/tutorial/2dgame/creating_the_player,它被指示使用此代码:
public int Width()
{
get { return PlayerTexture.Width; }
}
public int Height()
{
get { return PlayerTexture.Height; }
}
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但是,"get"访问器似乎根本不被识别.我收到以下错误:
当前上下文中不存在名称"get".
只有赋值,调用,递增,递减和新对象表达式才能用作语句.
我错过了'使用系统.(某事)'线路吗?我在调查我的问题时已经成功地使用过无数次,但我找不到任何碰到同样事情的人.
我正在使用XNA Game Studio 4.0和Microsoft Visual C#2010 Express.这是我的Player.cs类的完整代码:
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Shooter
{
class Player
{
private Texture2D PlayerTexture;
public Vector2 Position;
public bool Active;
public int Health;
public int Width()
{
get { return PlayerTexture.Width; }
}
public int Height()
{
get { return PlayerTexture.Height; }
}
public void Initialise(Texture2D texture, Vector2 position)
{
PlayerTexture = texture;
Position = position;
Active = true;
Health = 100;
}
public void Update()
{
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(PlayerTexture, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
}
}
}
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Jon*_*eet 15
这不是有效的属性声明:
public int Width()
{
get { return PlayerTexture.Width; }
}
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该()部分不正确 - 看起来您正在尝试声明方法而不是属性.你应该有:
public int Width
{
get { return PlayerTexture.Width; }
}
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(我没有检查其余部分,但这可能就是错误.)