kub*_*kub 5 iphone cocos2d-iphone ios cocos2d-x
所以我在这个非常奇怪和恼人的问题上被困了几天.所以我有一个应用程序,我发布到ios应用商店,我最近回去并为应用程序添加了一些额外的功能.我没有触摸应用程序的核心,只是添加了诸如twitter,facebook,app应用程序和google admob(基于完整版的免费版本).所以这里的事情变得奇怪.我测试了我的更新我做了一个adhoc发布版本并在我的iphone 3gs,4s,ipad 2上测试 - 没有任何问题.我提交给苹果他们批准了更新,它已经发布.我更新了应用程序并尝试运行它并在启动画面后立即崩溃(此处没有任何更改).我的项目使用cocos2dx框架(版本cocos2d-2.0-x-2.0.4 @ 2012年11月2日),我使用cocosbuilder(2.1).我查看了日志,它似乎是CCBReader :: readFloat()函数内部的一个未对齐问题.我发现这里有一个解决方法:https://github.com/DarraghCoy/cocos2d-x/commit/34b31fd754778f815fcac108089e3fe015e2e2b9.
所以我继续修改我的默认情况:float CCBReader :: readFloat(){unsigned char type = this-> readByte();
switch (type) {
case kCCBFloat0:
return 0;
case kCCBFloat1:
return 1;
case kCCBFloatMinus1:
return -1;
case kCCBFloat05:
return 0.5f;
case kCCBFloatInteger:
return (float)this->readInt(true);
default:
{
/* using a memcpy since the compiler isn't
* doing the float ptr math correctly on device.
* TODO still applies in C++ ? */
float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy( &f, pF, sizeof(float));
this->mCurrentByte += 4;
return f;
}
}
}
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对此:
float CCBReader::readFloat() {
unsigned char type = this->readByte();
switch (type) {
case kCCBFloat0:
return 0;
case kCCBFloat1:
return 1;
case kCCBFloatMinus1:
return -1;
case kCCBFloat05:
return 0.5f;
case kCCBFloatInteger:
return (float)this->readInt(true);
default:
{
/* using a memcpy since the compiler isn't
* doing the float ptr math correctly on device.
* TODO still applies in C++ ? */
float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy((void*) &f, (const void*) pF, sizeof(float));
this->mCurrentByte += sizeof(float);
return f;
}
}
}
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再次在设备上测试版本构建没有问题.我向苹果提交了此修复程序,并请求加急审核,以便应用程序运行而不是崩溃,并在1天内获得苹果批准并被运出.我更新到新版本的发布,并再次崩溃.
以下是崩溃日志的副本:
Incident Identifier: DCFEA2A4-9707-4FF7-A4B7-26CF61B4A73F
CrashReporter Key: b91e2f134184158618753244f837ff2ac5114f0d
Hardware Model: iPhone4,1
Process: GAMEAPP [848]
Path: /var/mobile/Applications/F860F02C-3D16-4995-A19F-CE036200209F/GAMEAPP.app/GAMEAPP
Identifier: GAMEAPP
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-03-01 19:42:44.987 -0500
OS Version: iOS 6.1.2 (10B146)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x1f0807c9
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 GAMEAPP 0x000f971c cocos2d::extension::CCBReader::readFloat() (CCBReader.cpp:422)
1 GAMEAPP 0x000f9e52 cocos2d::extension::CCBReader::readKeyframe(int) (CCBReader.cpp:648)
2 GAMEAPP 0x000f99ae cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:509)
3 GAMEAPP 0x000f9c20 cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:586)
4 GAMEAPP 0x000f9342 cocos2d::extension::CCBReader::readFileWithCleanUp(bool) (CCBReader.cpp:689)
5 GAMEAPP 0x000f92ec cocos2d::extension::CCBReader::readNodeGraphFromData(cocos2d::extension::CCData*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:230)
6 GAMEAPP 0x000f91aa cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:213)
7 GAMEAPP 0x000f90a4 cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) (CCBReader.cpp:192)
8 GAMEAPP 0x00119b50 IntroScene::init() (IntroScene.cpp:55)
9 GAMEAPP 0x00119ca8 IntroScene::create() (IntroScene.h:19)
10 GAMEAPP 0x00119a7c IntroScene::scene() (IntroScene.cpp:22)
11 GAMEAPP 0x00110290 AppDelegate::applicationDidFinishLaunching() (AppDelegate.cpp:144)
12 GAMEAPP 0x000dab94 cocos2d::CCApplication::run() (CCApplication.mm:50)
13 GAMEAPP 0x000b6610 -[AppController application:didFinishLaunchingWithOptions:] (AppController.mm:76)
14 UIKit 0x36522ad4 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 248
15 UIKit 0x3652265e -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1186
16 UIKit 0x3651a846 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 694
17 UIKit 0x364c2c34 -[UIApplication handleEvent:withNewEvent:] + 1000
18 UIKit 0x364c26c8 -[UIApplication sendEvent:] + 68
19 UIKit 0x364c2116 _UIApplicationHandleEvent + 6150
20 GraphicsServices 0x381d85a0 _PurpleEventCallback + 588
21 GraphicsServices 0x381d81ce PurpleEventCallback + 30
22 CoreFoundation 0x3468f170 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
23 CoreFoundation 0x3468f112 __CFRunLoopDoSource1 + 134
24 CoreFoundation 0x3468df94 __CFRunLoopRun + 1380
25 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
26 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
27 UIKit 0x36519480 -[UIApplication _run] + 664
28 UIKit 0x365162fc UIApplicationMain + 1116
29 GAMEAPP 0x000b6c22 main (main.m:14)
30 GAMEAPP 0x000b6344 start + 36
Thread 1:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x3c8c5648 kevent64 + 24
1 libdispatch.dylib 0x3c7f5974 _dispatch_mgr_invoke + 792
2 libdispatch.dylib 0x3c7f5654 _dispatch_mgr_thread$VARIANT$mp + 32
Thread 3:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 4 name: WebThread
Thread 4:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 CoreFoundation 0x3468f040 __CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x3468dd9e __CFRunLoopRun + 878
4 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
6 WebCore 0x3a60a500 RunWebThread(void*) + 440
7 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
8 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 5 name: AURemoteIO::IOThread
Thread 5:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 AudioToolbox 0x3418391c AURemoteIO::IOThread::Run() + 104
3 AudioToolbox 0x34185c84 AURemoteIO::IOThread::Entry(void*) + 4
4 AudioToolbox 0x340c3882 CAPThread::Entry(CAPThread*) + 294
5 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
6 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x1ed49740 r1: 0x1f0807c9 r2: 0x000001cd r3: 0x000001c8
r4: 0x00000004 r5: 0x1ed49740 r6: 0x42480000 r7: 0x2fd4af48
r8: 0xffffffff r9: 0x000001c9 r10: 0x1ed49740 r11: 0x1ed4a8a0
ip: 0x000001c7 sp: 0x2fd4af48 lr: 0x000f9e57 pc: 0x000f971c
cpsr: 0x00000030
Binary Images:
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我修改了其他链接器标志以包含-lsqlite3.0和-ObjC(最初它只是-lxml2和-lz).我的发布版本优化是-Os(最快,最小).
其他人有这个问题吗?我不知道如何调试这个,因为我无法重复.最后苹果如何批准该应用程序,但它在启动画面后崩溃了?如果我可以猜测它运行时它的工作原理可能会在应用程序批准(不确定)之后扔掉"处理App Store"阶段时被破坏.
谢谢!
我当时就想“CCB 在那里做什么?” ....无论如何,尝试使用 -O3 或根本不进行优化。已知 -Os 会导致微妙的问题,尤其是对于 cocos2d。-Os 不是 cocos2d 的默认级别是有原因的(我也相信 Xcode 模板也是如此)。
如果这解决了问题,您可以使用此问题的答案之一设置优化级别或仅针对此文件或函数禁用优化。