Lor*_*öhr 3 iphone xcode forward ios avplayer
这是我在viewDidLoad中的代码:
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithURL:[NSURL URLWithString:@"http://groove.wavestreamer.com:7321/listen.pls?sid=1"]];
[playerItem addObserver:self forKeyPath:@"timedMetadata" options:NSKeyValueObservingOptionNew context:nil];
music = [[AVPlayer playerWithPlayerItem:playerItem] retain];
[music play];
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我的问题:
如何创建一个按钮,在按下流时可以快进/快退5秒?
谢谢您的回答... :)
编辑:我如何添加到我的当前时间...
CMTime currentTime = music.currentTime;
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...这5秒?
在Swift中,
fileprivate let seekDuration: Float64 = 5
@IBAction func doForwardJump(_ sender: Any) {
guard let duration = player.currentItem?.duration else{
return
}
let playerCurrentTime = CMTimeGetSeconds(player.currentTime())
let newTime = playerCurrentTime + seekDuration
if newTime < CMTimeGetSeconds(duration) {
let time2: CMTime = CMTimeMake(Int64(newTime * 1000 as Float64), 1000)
player.seek(to: time2)
}
}
@IBAction func doBackwardJump(_ sender: Any) {
let playerCurrentTime = CMTimeGetSeconds(player.currentTime())
var newTime = playerCurrentTime - seekDuration
if newTime < 0 {
newTime = 0
}
let time2: CMTime = CMTimeMake(Int64(newTime * 1000 as Float64), 1000)
player.seek(to: time2)
}
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在Objective-C中,
#define seekDuration (float)5
- (IBAction)backwardButtonAction:(UIButton *)sender {
float playerCurrentTime = [self getCurrentTime];
float newTime = playerCurrentTime - seekDuration;
if (newTime < 0) {
newTime = 0;
}
CMTime time = CMTimeMake(newTime*1000, 1000);
[self.player seekToTime:time completionHandler:^(BOOL finished) {
dispatch_async(dispatch_get_main_queue(), ^{
playerSliderisScrubbing = NO;
});
}];
}
- (IBAction)forwardButtonAction:(UIButton *)sender {
float duration = [self getPlayerDuration];
float playerCurrentTime = [self getCurrentTime];
float newTime = playerCurrentTime + seekDuration;
if (newTime < duration) {
CMTime time = CMTimeMake(newTime*1000, 1000);
[self.player seekToTime:time completionHandler:^(BOOL finished) {
dispatch_async(dispatch_get_main_queue(), ^{
playerSliderisScrubbing = NO;
});
}];
}
}
- (float)getCurrentTime {
float seconds = 0;
if (_player) {
seconds = CMTimeGetSeconds([_player currentTime]);
}
return seconds;
}
- (float)getPlayerDuration {
float seconds = 0;
if (_player) {
seconds = CMTimeGetSeconds([[_player currentItem] duration]);
}
return seconds;
}
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斯威夫特 4、4.2 和 5
var player : AVPlayer!
@IBAction func fastForwardBtn(_ sender: UIButton) {
let moveForword : Float64 = 5
if player == nil { return }
if let duration = player!.currentItem?.duration {
let playerCurrentTime = CMTimeGetSeconds(player!.currentTime())
let newTime = playerCurrentTime + moveForword
if newTime < CMTimeGetSeconds(duration)
{
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player!.seek(to: selectedTime)
}
player?.pause()
player?.play()
}
}
@IBAction func rewindBtn(_ sender: UIButton) {
let moveBackword: Float64 = 5
if player == nil
{
return
}
let playerCurrenTime = CMTimeGetSeconds(player!.currentTime())
var newTime = playerCurrenTime - moveBackword
if newTime < 0
{
newTime = 0
}
player?.pause()
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player?.seek(to: selectedTime)
player?.play()
}
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使用AVPlayer方法seekToTime
AVPlayer *player=..;
[player seekToTime:time toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];
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这是一个参考
希望能帮助到你
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