Boo*_*gly -1 java swing repaint
Java中的repaint()方法存在问题.我创建了一个不断重新绘制屏幕的新线程.当我释放空格键时,我希望我的播放器通过设置其位置然后等待50毫秒并循环20次来顺利下降.相反,它在循环中等待整个时间,然后重新绘制.我想知道为什么它不会不断重现球员坐标的变化.谢谢.
(编辑)感谢大家的帮助.这是我第一次使用堆栈溢出,而我只有13,仍在学习java,所以我可能会再次回到教程.
我的'一级'(主要):
public class a {
public static void main(String[] args) {
JFrame frame = new JFrame("StickFigure Game");
frame.setSize(740, 580);
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
b board = new b();
frame.add(board);
frame.addKeyListener(board);
}
}
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我的'b'级(JPanel /绘图):
public class b extends JPanel implements KeyListener {
c player = new c();
public class MyRunnable implements Runnable {
public void run() {
while (true)
repaint();
}
}
MyRunnable run = new MyRunnable();
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(player.getImage(), player.getX(), player.getY(), 80, 140,
null);
}
public b() {
Thread thread = new Thread(new MyRunnable());
thread.start();
}
public static void slow(int n) {
long t0, t1;
t0 = System.currentTimeMillis();
do {
t1 = System.currentTimeMillis();
} while (t1 - t0 < n);
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_D) {
player.setPos(player.getX() + 6, player.getY());
}
if (e.getKeyCode() == KeyEvent.VK_A) {
player.setPos(player.getX() - 6, player.getY());
}
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
player.setPos(player.getX(), player.getY() - 60);
}
}
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
for (int i = 0; i < 20; i++) {
slow(50);
player.setPos(player.getX(), player.getY() + 2);
}
}
}
public void keyTyped(KeyEvent e) {
}
}
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我的'c'级(球员):
public class c {
private ImageIcon i = new ImageIcon("guy.png");
private Image img = i.getImage();
private int x = 0;
private int y = 100;
public void wait(int what) {
try {
Thread.sleep(what);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public c() {
}
public Image getImage() {
return img;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void setPos(int mx, int my) {
x = mx;
y = my;
}
}
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我没有完成所有代码,但这里有一些指示:
Thread.相关的是使用Thread.sleep- 不要这样做,它只阻止EDT和阻止UI更新.paintComponent而不是paint.KeyListenersSwing.KeyListeners需要组件焦点才能与之交互KeyEvents.Key Bindings没有这个限制.