从网络摄像头捕获图像

Tur*_*ary 12 html5 cross-browser html5-canvas getusermedia

我试图从网络摄像头中随机捕获图像,然后将其保存到我的服务器,现在我正在使用getUserMedia将网络摄像头流式传输到视频元素然后我可以使用按钮将图像捕获到画布但我是不知道如何将该图像从画布保存到我的服务器.

另一个问题是getUserMedia仅适用于Chrome,Opera和Firefox,IE有什么替代方案吗?

这就是我目前正在使用的:

    <video id="video" width="640" height="480" autoplay></video>
<button id="snap">Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
<button id="getBase" onclick="getBase()">Get Base64</button>
<textarea id="textArea"></textarea>

<script>

    // Put event listeners into place
    window.addEventListener("DOMContentLoaded", function() {
        // Grab elements, create settings, etc.
        var canvas = document.getElementById("canvas"),         
        context = canvas.getContext("2d"),
        video = document.getElementById("video"),
        videoObj = { "video": true },
        errBack = function(error) {
        console.log("Video capture error: ", error.code); 
        };

        // Put video listeners into place
        if(navigator.getUserMedia) { // Standard
            navigator.getUserMedia(videoObj, function(stream) {
                video.src = stream;
                video.play();
            }, errBack);
        } else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
            navigator.webkitGetUserMedia(videoObj, function(stream){
                video.src = window.webkitURL.createObjectURL(stream);
                video.play();
            }, errBack);
        }

        // Trigger photo take
        document.getElementById("snap").addEventListener("click", function() {
            context.drawImage(video, 0, 0, 640, 480);
        });

        document.getElementByID("getBase").addEventListener("click", getBase());

    }, false);                  

    function getBase(){
        var imgBase = canvas.toDataURL("image/png");

        document.getElementByID("textArea").value=imgBase;
    }
</script>`
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谢谢堆

Rob*_*ods 4

您可以使用 canvas.toDataUrl 获取 Base64 编码的字符串,您可以将其作为参数发布到服务器上的脚本,该脚本将读取该字符串并将其存储为图像文件。

以下是此方法实际实现的简化版本:

<script>
function saveImage(){
    var xmlhttp;
    xmlhttp=((window.XMLHttpRequest)?new XMLHttpRequest():new ActiveXObject("Microsoft.XMLHTTP"));
    xmlhttp.onreadystatechange=function(){
        if (xmlhttp.readyState==4){
            if(xmlhttp.status==200){
                //handle success                
            }
        }
    }
    xmlhttp.open("POST",baseURL,true);
    var oldCanvas = under.toDataURL("image/png");
    var params=oldCanvas;
    xmlhttp.setRequestHeader("Content-type", "application/upload");
    xmlhttp.setRequestHeader("Content-length", params.length);
    xmlhttp.setRequestHeader("Connection", "close");
    xmlhttp.send(params);
}
</script>
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下面是一个示例 PHP 脚本,它接受 base64 字符串,转换为 .png,为其指定一个随机文件名,然后保存:

<?php
if((isset($GLOBALS["HTTP_RAW_POST_DATA"]))){
    //some validation is necessary, this is just a proof of concept
    if(isset($GLOBALS["HTTP_RAW_POST_DATA"])){
        $params=explode('&',$GLOBALS["HTTP_RAW_POST_DATA"]);
        $imgsrc=str_replace(' ','+',$params[0]);
        $im = imagecreatefrompng($imgsrc);
    }
    if($im){
        $background = imagecolorallocatealpha($im, 255,255,255,127);
        imagecolortransparent($im, $background);
        //random file name
        $m = rand(10e16, 10e24);
        $filename=base_convert($m, 10, 36);
        //save image
        imagepng($im, 'images/'.$filename.'.png');
        imagedestroy($im);
        $size = getimagesize('images/'.$filename.'.png');
        $iH=$size[1];
        $iW=$size[0];
        echo "{\"filename\":\"".$filename."\",\"width\":\"".$iW."\",\"height\":\"".$iH."\"}";
    }
}
?>
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