CL2*_*L22 24 javascript oop inheritance prototypal-inheritance
我正在寻找一种简单的方法来创建两个类,一个继承自另一个类,子类重新定义父方法之一,并在新方法内调用父类.
例如,有一个类,Animal
并且Dog
,Animal类定义了一个makeSound()
确定如何输出声音的方法,然后Dog在其自己的makeSound()
方法中覆盖以产生"低音"声音,但同时也调用Animal makeSound()
来输出那个低音.
我在这里查看了John Resig的模型,但它使用了arguments.callee
ECMA脚本中明显折旧的本机属性.这是否意味着我不应该使用John Resig的代码?
使用Javascript的原型继承模型编写动物/狗代码的简洁方法是什么?
Ber*_*rgi 27
这是否意味着我不应该使用John Resig的代码?
正确,而不是在严格模式下使用ES5时.但是,它可以很容易地适应:
/* Simple JavaScript Inheritance for ES 5.1
* based on http://ejohn.org/blog/simple-javascript-inheritance/
* (inspired by base2 and Prototype)
* MIT Licensed.
*/
(function(global) {
"use strict";
var fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
function BaseClass(){}
// Create a new Class that inherits from this class
BaseClass.extend = function(props) {
var _super = this.prototype;
// Set up the prototype to inherit from the base class
// (but without running the init constructor)
var proto = Object.create(_super);
// Copy the properties over onto the new prototype
for (var name in props) {
// Check if we're overwriting an existing function
proto[name] = typeof props[name] === "function" &&
typeof _super[name] == "function" && fnTest.test(props[name])
? (function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, props[name])
: props[name];
}
// The new constructor
var newClass = typeof proto.init === "function"
? proto.hasOwnProperty("init")
? proto.init // All construction is actually done in the init method
: function SubClass(){ _super.init.apply(this, arguments); }
: function EmptyClass(){};
// Populate our constructed prototype object
newClass.prototype = proto;
// Enforce the constructor to be what we expect
proto.constructor = newClass;
// And make this class extendable
newClass.extend = BaseClass.extend;
return newClass;
};
// export
global.Class = BaseClass;
})(this);
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Prototype chain with Object.create() + assign constructor
function Shape () {
this.x = 0;
this.y = 0;
}
Shape.prototype.move = function (x, y) {
this.x += x;
this.y += y;
};
function Rectangle () {
Shape.apply(this, arguments); // super constructor w/ Rectangle configs if any
}
Rectangle.prototype = Object.create(Shape.prototype); // inherit Shape functionality
// works like Rectangle.prototype = new Shape() but WITHOUT invoking the constructor
Rectangle.prototype.constructor = Rectangle;
var rect = new Rectangle();
rect instanceof Rectangle && rect instanceof Shape // returns true
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from Object.create documentation
information about the new keyword