我希望有一个触发器可以在事件发生时停止计算得分,
function restartStopScore()
score = score + 0
end
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不管用
score = 0
local scoreText = display.newText( "Score: " .. score, 20, 20,nil, 40)
scoreText:setTextColor(255,255,255)
local function getScore() -- increments Speed value every time it is called
score = score + 1
scoreText.text = "Score: " .. score
print("score" .. score)
end
timer.performWithDelay(1000, getScore, 0)
function restartScore()
--reset the score
score = 0
end
timer.performWithDelay(5000, restartScore, 1)--test trigger reset the score
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你想要保留得分时想要设置一个布尔变量(true/false).将retain_score初始化为顶部.
keeping_score = true
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用这个换算你的分数:
if keeping_score then
score = score + 1
end
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您的启动/停止功能将如下所示:
function restartStopScore()
keeping_score = false
end
function restartContinueScore()
keeping_score = true
end
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