kop*_*nik 5 .net garbage-collection
我们正在使用.NET运行Web场.每个Web服务器在其内存中都包含大量静态对象.Gen 2垃圾收集(GC)需要10-20秒,每5分钟运行一次.我们或多或少地遇到了StackOverflow遇到的相同问题:http://samsaffron.com/archive/2011/10/28/in-managed-code-we-trust-our-recent-battles-with-the- 净垃圾收集器
目前,我们正在减少缓存中的对象数量.但是,这需要时间.
同时,我们实现了此处记录的方法,以便在.NET中获取有关接近GC的通知.目标是在GC接近时将Web服务器从服务器场中取出,并在GC结束后将其包含在服务器场中.但是,我们只收到所有GC的0.7%的通知.我们使用maxGenerationThreshold和largeObjectHeapThreshold为8.我们尝试了其他阈值,但错过的GC数量没有变化.
我们正在使用并发服务器垃圾收集(http://msdn.microsoft.com/en-us/library/ms229357.aspx).GCLatencyMode是Interactive(请参阅http://msdn.microsoft.com/en-us/library/system.runtime.gclatencymode.aspx).在这里,我们再次尝试使用其他GC模式(工作站模式,批处理等).我们再次没有收到大多数GC的通知.
我们做错了什么,或者是否无法获得每个GC的通知?我们如何增加通知数量?
根据http://assets.red-gate.com/community/books/assets/Under_the_Hood_of_.NET_Management.pdf,一开始GC会在Gen2达到~10 MB时触发.我们有很多RAM,所以如果我们可以手动将此阈值设置为更高的级别,则需要更多时间才能达到此阈值,并且根据我的理解,获得通知的概率会增加.有没有办法修改这个阈值?
这是注册和侦听通知的代码:
GC.RegisterForFullGCNotification(gcThreshold, gcThreshold);
// Start a thread using WaitForFullGCProc.
thWaitForFullGC = new Thread(WaitForFullGCProc);
thWaitForFullGC.Name = "HealthTestGCNotificationListenerThread (Threshold=" + gcThreshold + ")";
thWaitForFullGC.IsBackground = true;
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WaitForFullGCProc():
private void WaitForFullGCProc()
{
try
{
while (!gcAbort)
{
// Check for a notification of an approaching collection.
GCNotificationStatus s;
do
{
int timeOut = CheckForMissedGc() > 0 ? 5000 : (10 * 60 * 1000);
s = GC.WaitForFullGCApproach(timeOut);
if (this.GcState == GCState.InducedUnnotified)
{
// Set the GcState back to okay to prevent the message from staying in the ApplicationMonitoring.
this.GcState = GCState.Okay;
}
} while (s == GCNotificationStatus.Timeout);
if (s == GCNotificationStatus.Succeeded)
{
SetGcState(GCState.Approaching, "GC is approaching..");
gcApproachNotificationCount++;
}
else
{
...
}
Stopwatch stopwatch = Stopwatch.StartNew();
s = GC.WaitForFullGCComplete((int)PrewarnTime.TotalMilliseconds);
long elapsed = stopwatch.ElapsedMilliseconds;
if (s == GCNotificationStatus.Timeout)
{
if (this.ForceGCWhenApproaching && !this.IsInGc && !this.IsPeriodicGcApproaching)
{
this.IsInGc = true;
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced, blocking: true);
GC.WaitForPendingFinalizers();
elapsed = stopwatch.ElapsedMilliseconds;
this.IsInGc = false;
}
}
}
gcAbort = false;
}
catch (Exception e)
{
}
}
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\n\n\n注意:这更多的是注释,但包含大量代码示例。
\n
您是否考虑过尝试通过其他方式获取 GC 通知?Jeffrey Richter(通过 C# 进行 CLR)解释了一种获取通知的好方法,它使用一个对象并检查其终结器方法在哪一代。
\n\n这是这个类:它使用内部对象,如果提供的一代匹配(参见new GenObject(0);示例),这些对象要么被收集,要么为下一个更高的一代复活。
你只需订阅它GCNotification.GCDone += GCDoneHandler;
public static class GCNotification\n {\n private static Action<Int32> s_gcDone = null; // The event's field\n public static event Action<Int32> GCDone\n {\n add\n {\n // If there were no registered delegates before, start reporting notifications now\n if (s_gcDone == null) { new GenObject(0); new GenObject(1); new GenObject(2); }\n s_gcDone += value;\n }\n remove { s_gcDone -= value; }\n }\n private sealed class GenObject\n {\n private Int32 m_generation;\n public GenObject(Int32 generation) { m_generation = generation; }\n ~GenObject()\n { // This is the Finalize method\n // If this object is in the generation we want (or higher),\n // notify the delegates that a GC just completed\n if (GC.GetGeneration(this) >= m_generation)\n {\n Action<Int32> temp = Volatile.Read(ref s_gcDone);\n if (temp != null) temp(m_generation);\n }\n // Keep reporting notifications if there is at least one delegate registered,\n // the AppDomain isn't unloading, and the process isn\xe2\x80\x99t shutting down\n if ((s_gcDone != null)\n && !AppDomain.CurrentDomain.IsFinalizingForUnload()\n && !Environment.HasShutdownStarted)\n {\n // For Gen 0, create a new object; for Gen 2, resurrect the object\n // & let the GC call Finalize again the next time Gen 2 is GC'd\n if (m_generation == 0) new GenObject(0);\n else GC.ReRegisterForFinalize(this);\n }\n else { /* Let the objects go away */ }\n }\n }\n }\nRun Code Online (Sandbox Code Playgroud)\n
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