use*_*734 2 javascript html5 html5-audio webkitaudiocontext
我正在尝试为HTML5音频创建图形均衡器类型可视化 - 此时仅使用webkitAudioContext进行Chrome.
当我尝试改变音频源即播放不同的歌曲时,我发现了异常和不可预测的行为.我读到某个地方,我应该等到音频上的"canplay"事件被触发,然后再连接到上下文/分析器:
var context, sourceNode, analyser, javascriptNode, audio;
var ctx = $("#songcanvas").get()[0].getContext("2d");
function loadSong(url) {
if (audio!=undefined) { audio.pause(); }
audio = new Audio();
audio.src = url;
audio.addEventListener("canplay", function(e) {
setupAudioNodes();
}, false);
}
function setupAudioNodes() {
context = new webkitAudioContext();
javascriptNode = context.createJavaScriptNode(2048, 1, 1);
javascriptNode.connect(context.destination);
analyser = context.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 512;
sourceNode = context.createMediaElementSource(audio);
sourceNode.connect(analyser);
analyser.connect(javascriptNode);
sourceNode.connect(context.destination);
javascriptNode.onaudioprocess = function() {
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
ctx.clearRect(0, 0, 1000, 325);
ctx.fillStyle="rgba(32, 45, 21,1)";
drawSpectrum(array);
}
audio.play();
}
function drawSpectrum(array) {
for ( var i = 0; i < (array.length); i++ ){
var value = array[i];
ctx.fillRect(i*5,325-value,3,325);
}
};
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前三次或四次我更改源,它工作,然后最终失败"Uncaught SyntaxError:音频资源不可用于AudioContext构造"
这里有完整的演示http://jsfiddle.net/eAgQN/
JavaScriptNode如果你只是想要绘制光谱,我建议不要创建一个.相反,尝试使用该requestAnimationFrame方法,因为它将节省CPU周期,并将使您更接近恒定的60fps(如果您的窗口/选项卡在后台,因为任何包含在一个函数中的函数requestAnimationFrame将等待,直到窗口在再次聚焦之前再次聚焦,这是特别有用的).
您可能得到该错误的原因是因为A)您AudioContext每个窗口只能创建一个,B)您应该MediaElementSource在完成使用时断开连接,并且C)您也应该删除实际Audio元素.
以下是我在上面概述的更改的演示:http://jsbin.com/acolet/1/
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext(),
audioAnimation, sourceNode, analyser, audio,
songs = document.getElementById('songs'),
canvas = document.getElementById('songcanvas'),
WIDTH = canvas.width,
HEIGHT = canvas.height,
// get the context from the canvas to draw on
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, HEIGHT),
bar = { width: 2, gap: 2, ratio: HEIGHT / 256 };
gradient.addColorStop(1.00,'#000000');
gradient.addColorStop(0.75,'#ff0000');
gradient.addColorStop(0.25,'#ffff00');
gradient.addColorStop(0.00,'#ffff00');
ctx.fillStyle = gradient;
songs.addEventListener('click', loadSong, false);
function loadSong(e) {
e.preventDefault();
var url = e.target.href;
if (!url) return false;
if (audio) audio.remove();
if (sourceNode) sourceNode.disconnect();
cancelAnimationFrame(audioAnimation);
audio = new Audio();
audio.src = url;
audio.addEventListener('canplay', setupAudioNodes, false);
}
function setupAudioNodes() {
analyser = (analyser || context.createAnalyser());
analyser.smoothingTimeConstant = 0.8;
analyser.fftSize = 512;
sourceNode = context.createMediaElementSource(audio);
sourceNode.connect(analyser);
sourceNode.connect(context.destination);
audio.play();
drawSpectrum();
}
function drawSpectrum() {
var freq = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(freq);
ctx.clearRect(0, 0, WIDTH, HEIGHT);
audioAnimation = requestAnimationFrame(drawSpectrum);
for ( var i = freq.length - 1; i >= 0 ; i-- ){
var x = i * (bar.width + bar.gap);
var y = HEIGHT - (freq[i] * bar.ratio);
ctx.fillRect(x, y, bar.width, HEIGHT);
}
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body { font-family: sans-serif; background-color: #000; }
a { color: #fff; text-decoration: none; }
ul { padding: 20px 0; width: 100px; }
ul, canvas { float: left; }Run Code Online (Sandbox Code Playgroud)
<ul id="songs">
<li><a class="song" href="http://upload.wikimedia.org/wikipedia/en/4/45/ACDC_-_Back_In_Black-sample.ogg">ACDC</a></li>
<li><a class="song" href="http://upload.wikimedia.org/wikipedia/en/9/9f/Sample_of_%22Another_Day_in_Paradise%22.ogg">Phil Collins</a></li>
<li><a class="song" href="http://upload.wikimedia.org/wikipedia/en/1/1f/%22Layla%22%2C_Derek_and_the_Dominos_song_%28sample%29.ogg">Clapton</a></li>
</ul>
<canvas id="songcanvas" width="400" height="128"></canvas>Run Code Online (Sandbox Code Playgroud)
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