xcd*_*n05 3 c++ gdi image bitmap
当我设置并创建这样的24位位图时:
//fileheader
BITMAPFILEHEADER* bf = new BITMAPFILEHEADER;
bf->bfType = 0x4d42;
bf->bfSize = 6054400 + 54;
bf->bfOffBits = 54;
//infoheader
BITMAPINFOHEADER* bi = new BITMAPINFOHEADER;
bi->biSize = 40;
bi->biWidth = 2752;
bi->biHeight = -733;
bi->biPlanes = 1;
bi->biBitCount = 24;
bi->biCompression = 0;
//bi->biSizeImage = 6054400;
bi->biXPelsPerMeter = 2835;
bi->biYPelsPerMeter = 2835;
bi->biClrUsed = 0;
bi->biClrImportant = 0;
pFrame->GetImage(m_imageData);
//
//create bitmap...
//(hbit is a global variable)
BITMAPINFO* bmi;
bmi = (BITMAPINFO*)bi;
HDC hdc = ::GetDC(NULL);
hbit = CreateDIBitmap(hdc, bi, CBM_INIT, m_imageData, bmi, DIB_RGB_COLORS);
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我得到这样的输出图像:

但是当我将bitcount从24改为8(这也允许3x图像大小,允许我从733宽度到图像的自然宽度2200),我得到这样的图像(以及很多不稳定性):

我的输出如下:
BITMAP* bi = new BITMAP;
CBitmap bmp;
bmp.Attach(hbit);
CClientDC dc(pWnd);
CDC bmDC;
bmDC.CreateCompatibleDC(&dc);
CBitmap *pOldbmp = bmDC.SelectObject(&bmp);
bmp.GetBitmap(bi);
dc.BitBlt(384,26,bi->bmWidth/3,bi->bmHeight,&bmDC,0,0,SRCCOPY);
//note: if bitcount is 8, height and width need to be /3,
//if 24, only width gets /3
bmDC.SelectObject(pOldbmp);
//explicitly delete everything just to be safe
delete bi;
DeleteObject(bmp);
DeleteObject(dc);
DeleteObject(pOldbmp);
DeleteObject(bmDC);
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所以我的问题是:
最后一件事:
很久以前,我的同事为了类似的问题写了这个函数,但他说我可以使用它.不幸的是,我无法让它工作:
void CopyMono8ToBgrx(byte* pDestBlue, byte* pDestGreen, byte *pDestRed, byte* pDestAlpha)
{
byte* pSrc;
byte* pSrcEnd;
pSrc = ( byte* ) m_imageData;
pSrcEnd = pSrc + ( 2752*2200 );
while ( pSrc < pSrcEnd )
{
byte data = *pSrc;
*pDestBlue = data;
*pDestGreen = data;
*pDestRed = data;
*pDestAlpha = 255; // alpha is always 255 (fully opaque)
pSrc++;
pDestBlue += 4;
pDestGreen += 4;
pDestRed += 4;
pDestAlpha += 4;
}
}
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你应该创建一个颜色托盘.试试这个:
struct BITMAPINFO256 {
BITMAPINFOHEADER bmiHeader;
RGBQUAD bmiColors[256];
} bmi;
memset(&bmi, 0, sizeof(BITMAPINFO256));
bmi.bmiHeader.biSize = 40;
bmi.bmiHeader.biWidth = 2752;
bmi.bmiHeader.biHeight = -733;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 8;
bmi.bmiHeader.biCompression = 0;
bmi.bmiHeader.biXPelsPerMeter = 2835;
bmi.bmiHeader.biYPelsPerMeter = 2835;
bmi.bmiHeader.biClrUsed = 256;
bmi.bmiHeader.biClrImportant = 0;
for (unsigned int i = 0; i < 256; i++) {
bmi.bmiColors[i].rgbRed = i;
bmi.bmiColors[i].rgbGreen = i;
bmi.bmiColors[i].rgbBlue = i;
}
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然后当你打电话时CreateDIBitmap它会变成:
hbit = CreateDIBitmap(hdc, &bmi.bmiHeader, CBM_INIT, m_imageData, (BITMAPINFO*)&bmi, DIB_RGB_COLORS);
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另请注意,您应该小心增加您的偏移量,BITMAPFILEHEADER以便它表示在实际像素数据之前定义了颜色托盘(昨天我因此而遇到困难,请参阅使用GDI创建8bpp位图并保存它作为文件):
bf->bfOffBits = 54 + sizeof(RGBQUAD)*256;
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对于你的同事写的那个功能:最好使用Luminance将颜色转换为灰度等价物:
希望这可以帮助 :)