libgdx particleEffect旋转

Leo*_*Leo 6 android particle-system libgdx

我用libgdx在我的android设备上画火:

ParticleEffect effect;
ParticleEffectPool fireEffectPool;
Array<PooledEffect> effects = new Array<PooledEffect>();

@Override
public void create() 
{
    ...
    effect = new ParticleEffect();
    effect.load(Gdx.files.internal("particles/fire01.p"), Gdx.files.internal("image"));
    effect.setFlip(true, false);
    fireEffectPool = new ParticleEffectPool(effect, 1000, 3000);

    PooledEffect myEffect = fireEffectPool.obtain();
    myEffect.setPosition(200, 400);
    effects.add(myEffect);
    ...
}
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我可以通过编程方式旋转,设置速度或缩放效果吗?

max*_*xmc 5

是。查看ParticleEmitterTest:https : //github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/ParticleEmitterTest.java

您只需要获取一个粒子发射器:

emitter = effect.getEmitters().first();
emitter.getScale().setHigh(5, 20);
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Aeb*_*bis 5

我通过使用此代码作为基础http://badlogicgames.com/forum/viewtopic.php?f=11&t=7060#p32607找到了粒子效应旋转问题的解决方案

并添加一个小的变化,以保持效果的幅度.希望能帮助到你.

public void rotateBy(float amountInDegrees) {
    Array<ParticleEmitter> emitters = particleEffect.getEmitters();        
        for (int i = 0; i < emitters.size; i++) {                          
           ScaledNumericValue val = emitters.get(i).getAngle();
           float amplitude = (val.getHighMax() - val.getHighMin()) / 2f;
           float h1 = amountInDegrees + amplitude;                                            
           float h2 = amountInDegrees - amplitude;                                            
           val.setHigh(h1, h2);                                           
           val.setLow(amountInDegrees);       
        }
    }
}
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