Sta*_*ked 1 c++ diamond-problem
为了好玩,我正在为Windows的XUL实现工作.在XUL中,UI元素可以用XML编写,如下所示:
<window width="800" height="600"></window>
Run Code Online (Sandbox Code Playgroud)
我正在考虑一个获取和设置元素属性的系统.它工作得很好,但我不确定钻石继承的使用是否有潜在危险.我在下面发布了一个完整的代码示例:
#include <boost/lexical_cast.hpp>
#include <string>
#include <map>
class Attribute
{
public:
virtual void get(std::string & outValue) = 0;
virtual void set(const std::string & inValue) = 0;
static int String2Int(const std::string & inString)
{
return boost::lexical_cast<int>(inString);
}
static std::string Int2String(int inValue)
{
return boost::lexical_cast<std::string>(inValue);
}
};
class Width : public Attribute
{
public:
Width(){}
virtual void get(std::string & outValue)
{
outValue = Int2String(getWidth());
}
virtual void set(const std::string & inValue)
{
setWidth(String2Int(inValue));
}
virtual int getWidth() const = 0;
virtual void setWidth(int inWidth) = 0;
};
class Height : public Attribute
{
public:
Height(){}
virtual void get(std::string & outValue)
{
outValue = Int2String(getHeight());
}
virtual void set(const std::string & inValue)
{
setHeight(String2Int(inValue));
}
virtual int getHeight() const = 0;
virtual void setHeight(int inHeight) = 0;
};
class Element : public Width, // concerning the is-a vs has-a philosophy
public Height // => see my note below
{
public:
Element() :
mWidth(0),
mHeight(0)
{
// STATIC CAST NEEDED HERE OTHERWISE WE GET COMPILER ERROR:
// error C2594: '=' : ambiguous conversions from 'Element *const ' to 'Attribute *'
mAttrControllers["width"] = static_cast<Width*>(this);
mAttrControllers["height"] = static_cast<Height*>(this);
}
void setAttribute(const std::string & inAttrName, const std::string & inAttrValue)
{
Attributes::iterator it = mAttrControllers.find(inAttrName);
if (it != mAttrControllers.end())
{
Attribute * attribute = it->second;
attribute->set(inAttrValue);
}
}
std::string getAttribute(const std::string & inAttrName)
{
std::string result;
Attributes::iterator it = mAttrControllers.find(inAttrName);
if (it != mAttrControllers.end())
{
Attribute * attribute = it->second;
attribute->get(result);
}
return result;
}
virtual int getWidth() const
{
return mWidth;
}
virtual void setWidth(int inWidth)
{
mWidth = inWidth;
}
virtual int getHeight() const
{
return mHeight;
}
virtual void setHeight(int inHeight)
{
mHeight = inHeight;
}
private:
typedef std::map<std::string, Attribute *> Attributes;
Attributes mAttrControllers;
int mWidth;
int mHeight;
};
int main()
{
Element el;
el.setAttribute("width", "800");
el.setAttribute("height", "600");
int w = el.getWidth();
int h = el.getHeight();
return 0;
}
Run Code Online (Sandbox Code Playgroud)
我认为没关系,因为基类Attributes没有数据成员,所以不会出现冲突.但我想我会和社区核实一下.非常感谢您的见解!
编辑 关于"is-a"vs"has-a",以及"赞成组合而不是继承"的评论我这样说:
在您的场景中,Element可能不应继承Width和Height,而是Width和Height应该是element的数据成员.它的构成与is-a相反,因为可以说元素不是宽度或高度,而是由宽度和高度组成(也可能是其他一些东西).