Jam*_*meo 10 android android-camera
这可能很容易与另一个问题重复,我只是在努力弄清楚要搜索什么.
我的相机应用程序被锁定在横向模式(在清单中),如下所示:
android:screenOrientation="landscape"
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不过,我想还是有的旋转UI元素,当设备旋转为纵向(尽管机器人仍然会想起它的目的在景观,但多数民众赞成).
所以我试过这个来检查方向
int rotation = this.getWindowManager().getDefaultDisplay()
.getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
Log.d("Rotation", "0");
break;
case Surface.ROTATION_90:
Log.d("Rotation", "90");
break;
case Surface.ROTATION_180:
Log.d("Rotation", "180");
break;
case Surface.ROTATION_270:
Log.d("Rotation", "270");
break;
}
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不幸的是,无论我如何转动手机,它总会返回90.是否有更强大的方式来获得方向,无论Android"认为"的方向是什么?
所以在我想到它之后,我意识到我可以实现一个与Android本身用来确定方向类似的算法.我使用onSenseorChanged回调来做到这一点
public static final int UPSIDE_DOWN = 3;
public static final int LANDSCAPE_RIGHT = 4;
public static final int PORTRAIT = 1;
public static final int LANDSCAPE_LEFT = 2;
public int mOrientationDeg; //last rotation in degrees
public int mOrientationRounded; //last orientation int from above
private static final int _DATA_X = 0;
private static final int _DATA_Y = 1;
private static final int _DATA_Z = 2;
private int ORIENTATION_UNKNOWN = -1;
@Override
public void onSensorChanged(SensorEvent event)
{
Log.d(TAG, "Sensor Changed");
float[] values = event.values;
int orientation = ORIENTATION_UNKNOWN;
float X = -values[_DATA_X];
float Y = -values[_DATA_Y];
float Z = -values[_DATA_Z];
float magnitude = X*X + Y*Y;
// Don't trust the angle if the magnitude is small compared to the y value
if (magnitude * 4 >= Z*Z) {
float OneEightyOverPi = 57.29577957855f;
float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi;
orientation = 90 - (int)Math.round(angle);
// normalize to 0 - 359 range
while (orientation >= 360) {
orientation -= 360;
}
while (orientation < 0) {
orientation += 360;
}
}
//^^ thanks to google for that code
//now we must figure out which orientation based on the degrees
Log.d("Oreination", ""+orientation);
if (orientation != mOrientationDeg)
{
mOrientationDeg = orientation;
//figure out actual orientation
if(orientation == -1){//basically flat
}
else if(orientation <= 45 || orientation > 315){//round to 0
tempOrientRounded = 1;//portrait
}
else if(orientation > 45 && orientation <= 135){//round to 90
tempOrientRounded = 2; //lsleft
}
else if(orientation > 135 && orientation <= 225){//round to 180
tempOrientRounded = 3; //upside down
}
else if(orientation > 225 && orientation <= 315){//round to 270
tempOrientRounded = 4;//lsright
}
}
if(mOrientationRounded != tempOrientRounded){
//Orientation changed, handle the change here
mOrientationRounded = tempOrientRounded;
}
}
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它看起来比现在更复杂,但只知道它有效(我会说同样好的系统).不要忘记在onResume和onPause中注册传感器更改事件监听器以获取加速度计
为了检测方向,我使用它来注册到传感器管理器:
mSensorOrientation = mSensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION);
mSensorManager.registerListener(this, mSensorOrientation, SensorManager.SENSOR_DELAY_NORMAL);
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然后用于检测方向变化,在注释中您可以放置您自己的方法实现。
常数:
public static final int LYING = 0;
public static final int LANDSCAPE_RIGHT = 1;
public static final int PORTRAIT = 2;
public static final int LANDSCAPE_LEFT = 3;
public void onSensorChanged(SensorEvent event) {
Sensor sensorEvent = event.sensor;
if ((sensorEvent.getType() == Sensor.TYPE_ORIENTATION)) {
float [] eventValues = event.values;
// current orientation of the phone
float xAxis = eventValues[1];
float yAxis = eventValues[2];
if ((yAxis <= 25) && (yAxis >= -25) && (xAxis >= -160)) {
if (previousOrientation != PORTRAIT){
previousOrientation = PORTRAIT;
// CHANGED TO PORTRAIT
}
} else if ((yAxis < -25) && (xAxis >= -20)) {
if (previousOrientation != LANDSCAPE_RIGHT){
previousOrientation = LANDSCAPE_RIGHT;
// CHANGED TO LANDSCAPE RIGHT
}
} else if ((yAxis > 25) && (xAxis >= -20)){
if (previousOrientation != LANDSCAPE_LEFT){
previousOrientation = LANDSCAPE_LEFT;
// CHANGED TO LANDSCAPE LEFT
}
}
}
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}
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