Poi*_*oik 5 python 3d matplotlib avi scatter-plot
我一直在试图挽救一个动画散点图与matplotlib,我宁愿它并不需要完全不同的代码查看为动画人物和保存一份副本.该图显示了保存完成后的所有数据点.
此代码是修改后的版本Giggi的在动画中matplotlib 3D散点图,从对颜色的修复晏的回答对Matplotlib三维散彩丢失重绘后(因为颜色将是我的视频很重要,所以我要确保他们的工作).
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.fig.canvas.mpl_connect('draw_event',self.forceUpdate)
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, blit=True,frames=20)
def change_angle(self):
self.angle = (self.angle + 1)%360
def forceUpdate(self, event):
self.scat.changed()
def setup_plot(self):
X = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200, animated=True)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros(( self.numpoints , 3 ))
xyz = data[:,:3]
while True:
xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
#data = np.transpose(data)
self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,1]) , np.ma.ravel(data[:,2]) )
plt.draw()
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.ani.save("movie.avi", codec='avi')
a.show()
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由此生成一个完全有效的.avi,但除了轴之外的所有四秒都是空白的.实际数字总是显示我想要看到的内容.如何填充保存功能的图表的方式与填充正常运行的动画相同,或者是否可以在matplotlib中填充?
编辑:使用在更新分散调用(无设置范围为在初始化)导致的.avi显示轴增长,显示出数据每次,它只是不显示视频本身正在运行.我正在使用matplotlib 1.1.1rc和Python 2.7.3.
删除blit=True并FuncAnimation删除它就可以了animated=True。scatter我怀疑确保只有需要更新的艺术家在帧之间更新/重绘(而不是仅仅重新绘制所有内容)的逻辑出了问题。
下面正是我运行的内容,我得到了预期的输出电影:
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.fig.canvas.mpl_connect('draw_event',self.forceUpdate)
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, frames=20)
def change_angle(self):
self.angle = (self.angle + 1)%360
def forceUpdate(self, event):
self.scat.changed()
def setup_plot(self):
X = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros(( self.numpoints , 3 ))
xyz = data[:,:3]
while True:
xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,1]) , np.ma.ravel(data[:,2]) )
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.ani.save("movie.avi", codec='avi')
a.show()
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