B.S*_*.S. 35 objective-c uiview uiviewanimation ios
如何使这个复杂的动画重复和自动反转?有没有办法添加选项UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat到这个动画序列?
[UIView animateWithDuration:1.0f animations:^{
someView.frame = someFrame1;
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.5f animations:^{
someView.frame = someFrame2;
} completion:nil];
}];
Run Code Online (Sandbox Code Playgroud)
Rob*_*Rob 109
要从第1点到第2点到第3点到第2点到第1点进行动画并重复,您可以animateKeyframesWithDuration在iOS 7及更高版本中使用:
someView.frame = frame1;
[UIView animateKeyframesWithDuration:2.0 delay:0.0 options:UIViewKeyframeAnimationOptionAutoreverse | UIViewKeyframeAnimationOptionRepeat animations:^{
[UIView addKeyframeWithRelativeStartTime:0.0 relativeDuration:0.5 animations:^{
someView.frame = frame2;
}];
[UIView addKeyframeWithRelativeStartTime:0.5 relativeDuration:0.5 animations:^{
someView.frame = frame3;
}];
} completion:nil];
Run Code Online (Sandbox Code Playgroud)
如果使用自动布局,则可以设置约束常量的更改动画:
[UIView animateKeyframesWithDuration:2.0 delay:0.0 options:UIViewKeyframeAnimationOptionAutoreverse | UIViewKeyframeAnimationOptionRepeat animations:^{
[UIView addKeyframeWithRelativeStartTime:0.0 relativeDuration:0.5 animations:^{
topConstraint.constant = 200;
leftConstraint.constant = 200;
[self.view layoutIfNeeded];
}];
[UIView addKeyframeWithRelativeStartTime:0.5 relativeDuration:0.5 animations:^{
topConstraint.constant = 100;
leftConstraint.constant = 300;
[self.view layoutIfNeeded];
}];
} completion:nil];
Run Code Online (Sandbox Code Playgroud)
或者,自动布局的方法是停用约束,然后您可以使用frame值或您拥有的值进行动画处理.
在早期版本的iOS中,您可以使用CAKeyframeAnimation,例如沿路径设置动画:
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(100.0, 100.0)];
[path addLineToPoint:CGPointMake(200.0, 200.0)];
[path addLineToPoint:CGPointMake(100.0, 300.0)];
CAKeyframeAnimation *animatePosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
animatePosition.path = [path CGPath];
animatePosition.duration = 1.0;
animatePosition.autoreverses = YES;
animatePosition.repeatCount = HUGE_VALF;
[self.someView.layer addAnimation:animatePosition forKey:@"position"];
Run Code Online (Sandbox Code Playgroud)
你可以用你想要的许多点来做到这一点.如果您想沿弯曲路径(例如圆形或贝塞尔曲线)进行动画制作,这也是一项非常有用的技巧.
要在两点之间进行动画处理,您可以使用animateWithDuration:delay:options:animations:completion:,例如:
[UIView animateWithDuration:0.5
delay:0.0
options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat | UIViewAnimationOptionCurveEaseInOut
animations:^{
// do whatever animation you want, e.g.,
someView.frame = someFrame1;
}
completion:NULL];
Run Code Online (Sandbox Code Playgroud)
这使得someView从起始帧到someFrame1后面的运动变为动画.
顺便说一句,UIViewAnimationOptionCurveEaseInOut与动画一起使用UIViewAnimationOptionAutoreverse并UIViewAnimationOptionRepeat在动画反转和重复时给你更平滑的效果.
Swift 4 用于简单的摆动序列:
func animateWiggle() {
// Set animation props
let scaleDelta = CGFloat(0.10)
// Set transforms
let wiggleOutHorizontally = CGAffineTransform(scaleX: 1.0 + scaleDelta, y: 1.0)
let wiggleOutVertically = CGAffineTransform(scaleX: 1.0, y: 1.0 + scaleDelta)
// Run animation sequence
UIView.animateKeyframes(withDuration: 1.0, delay: 0.0, options: [.autoreverse, .repeat], animations: {
// Animate wiggle horizontally
UIView.addKeyframe(withRelativeStartTime: 0.0, relativeDuration: 0.5, animations: {
self.transform = wiggleOutHorizontally
})
// Animate wiggle vertically
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5, animations: {
self.transform = wiggleOutVertically
})
},
completion: nil)
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
53948 次 |
| 最近记录: |