pom*_*meh 71 javascript compression image cross-browser
TL; DR;
有没有办法在上传之前直接在浏览器端压缩图像(主要是jpeg,png和gif)?我很确定JavaScript可以做到这一点,但我找不到实现它的方法.
这是我想要实现的完整场景:
input type="file"
元素选择图像,直到最后一步的完整过程应该在客户端完成,并且应该与最新的Chrome和Firefox,Safari 5+和IE 8+兼容.如果可能,只应使用JavaScript(但我很确定这是不可能的).
我现在没有编码任何东西,但我已经考虑过了.可以通过File API在本地读取文件,可以使用Canvas元素完成图像预览和编辑,但是我找不到一种方法来执行图像压缩部分.
根据html5please.com和caniuse.com,支持这些浏览器非常困难(感谢IE),但可以使用FlashFanvas和FileReader之类的polyfill来完成.
实际上,目标是减小文件大小,因此我将图像压缩视为一种解决方案.但是,我知道上传的图像将在我的网站上显示,每次都在同一个地方,我知道这个显示区域的尺寸(例如200x400).因此,我可以调整图像大小以适应这些尺寸,从而减小文件大小.我不知道这种技术的压缩率是多少.
你怎么看 ?你有什么建议告诉我吗?你知道在JavaScript中压缩浏览器图像的方法吗?谢谢你的回复.
psy*_*ood 125
简而言之:
来源:代码.
Dan*_*don 13
@PsychoWoods的回答很好.我想提供自己的解决方案.此Javascript函数获取图像数据URL和宽度,将其缩放到新宽度,并返回新的数据URL.
// Take an image URL, downscale it to the given width, and return a new image URL.
function downscaleImage(dataUrl, newWidth, imageType, imageArguments) {
"use strict";
var image, oldWidth, oldHeight, newHeight, canvas, ctx, newDataUrl;
// Provide default values
imageType = imageType || "image/jpeg";
imageArguments = imageArguments || 0.7;
// Create a temporary image so that we can compute the height of the downscaled image.
image = new Image();
image.src = dataUrl;
oldWidth = image.width;
oldHeight = image.height;
newHeight = Math.floor(oldHeight / oldWidth * newWidth)
// Create a temporary canvas to draw the downscaled image on.
canvas = document.createElement("canvas");
canvas.width = newWidth;
canvas.height = newHeight;
// Draw the downscaled image on the canvas and return the new data URL.
ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0, newWidth, newHeight);
newDataUrl = canvas.toDataURL(imageType, imageArguments);
return newDataUrl;
}
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此代码可以在您拥有数据URL的任何地方使用,并且需要缩小图像的数据URL.
Sim*_*olm 13
我看到其他答案中缺少两件事:
canvas.toBlob
(如果可用)更canvas.toDataURL
高效,也是异步.以下脚本处理这两点:
// From https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob, needed for Safari:
if (!HTMLCanvasElement.prototype.toBlob) {
Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
value: function(callback, type, quality) {
var binStr = atob(this.toDataURL(type, quality).split(',')[1]),
len = binStr.length,
arr = new Uint8Array(len);
for (var i = 0; i < len; i++) {
arr[i] = binStr.charCodeAt(i);
}
callback(new Blob([arr], {type: type || 'image/png'}));
}
});
}
window.URL = window.URL || window.webkitURL;
// Modified from https://stackoverflow.com/a/32490603, cc by-sa 3.0
// -2 = not jpeg, -1 = no data, 1..8 = orientations
function getExifOrientation(file, callback) {
// Suggestion from http://code.flickr.net/2012/06/01/parsing-exif-client-side-using-javascript-2/:
if (file.slice) {
file = file.slice(0, 131072);
} else if (file.webkitSlice) {
file = file.webkitSlice(0, 131072);
}
var reader = new FileReader();
reader.onload = function(e) {
var view = new DataView(e.target.result);
if (view.getUint16(0, false) != 0xFFD8) {
callback(-2);
return;
}
var length = view.byteLength, offset = 2;
while (offset < length) {
var marker = view.getUint16(offset, false);
offset += 2;
if (marker == 0xFFE1) {
if (view.getUint32(offset += 2, false) != 0x45786966) {
callback(-1);
return;
}
var little = view.getUint16(offset += 6, false) == 0x4949;
offset += view.getUint32(offset + 4, little);
var tags = view.getUint16(offset, little);
offset += 2;
for (var i = 0; i < tags; i++)
if (view.getUint16(offset + (i * 12), little) == 0x0112) {
callback(view.getUint16(offset + (i * 12) + 8, little));
return;
}
}
else if ((marker & 0xFF00) != 0xFF00) break;
else offset += view.getUint16(offset, false);
}
callback(-1);
};
reader.readAsArrayBuffer(file);
}
// Derived from https://stackoverflow.com/a/40867559, cc by-sa
function imgToCanvasWithOrientation(img, rawWidth, rawHeight, orientation) {
var canvas = document.createElement('canvas');
if (orientation > 4) {
canvas.width = rawHeight;
canvas.height = rawWidth;
} else {
canvas.width = rawWidth;
canvas.height = rawHeight;
}
if (orientation > 1) {
console.log("EXIF orientation = " + orientation + ", rotating picture");
}
var ctx = canvas.getContext('2d');
switch (orientation) {
case 2: ctx.transform(-1, 0, 0, 1, rawWidth, 0); break;
case 3: ctx.transform(-1, 0, 0, -1, rawWidth, rawHeight); break;
case 4: ctx.transform(1, 0, 0, -1, 0, rawHeight); break;
case 5: ctx.transform(0, 1, 1, 0, 0, 0); break;
case 6: ctx.transform(0, 1, -1, 0, rawHeight, 0); break;
case 7: ctx.transform(0, -1, -1, 0, rawHeight, rawWidth); break;
case 8: ctx.transform(0, -1, 1, 0, 0, rawWidth); break;
}
ctx.drawImage(img, 0, 0, rawWidth, rawHeight);
return canvas;
}
function reduceFileSize(file, acceptFileSize, maxWidth, maxHeight, quality, callback) {
if (file.size <= acceptFileSize) {
callback(file);
return;
}
var img = new Image();
img.onerror = function() {
URL.revokeObjectURL(this.src);
callback(file);
};
img.onload = function() {
URL.revokeObjectURL(this.src);
getExifOrientation(file, function(orientation) {
var w = img.width, h = img.height;
var scale = (orientation > 4 ?
Math.min(maxHeight / w, maxWidth / h, 1) :
Math.min(maxWidth / w, maxHeight / h, 1));
h = Math.round(h * scale);
w = Math.round(w * scale);
var canvas = imgToCanvasWithOrientation(img, w, h, orientation);
canvas.toBlob(function(blob) {
console.log("Resized image to " + w + "x" + h + ", " + (blob.size >> 10) + "kB");
callback(blob);
}, 'image/jpeg', quality);
});
};
img.src = URL.createObjectURL(file);
}
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用法示例:
inputfile.onchange = function() {
// If file size > 500kB, resize such that width <= 1000, quality = 0.9
reduceFileSize(this.files[0], 500*1024, 1000, Infinity, 0.9, blob => {
let body = new FormData();
body.set('file', blob, blob.name || "file.jpg");
fetch('/upload-image', {method: 'POST', body}).then(...);
});
};
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小智 11
你可以看看image-conversion,在这里试试 -->演示页面
Eyn*_*ave 11
尝试这个可定制的纯 JS 示例 - 压缩超过 90%:
<div id="root">
<p>Upload an image and see the result</p>
<input id="img-input" type="file" accept="image/*" style="display:block" />
</div>
<script>
const MAX_WIDTH = 320;
const MAX_HEIGHT = 180;
const MIME_TYPE = "image/jpeg";
const QUALITY = 0.7;
const input = document.getElementById("img-input");
input.onchange = function (ev) {
const file = ev.target.files[0]; // get the file
const blobURL = URL.createObjectURL(file);
const img = new Image();
img.src = blobURL;
img.onerror = function () {
URL.revokeObjectURL(this.src);
// Handle the failure properly
console.log("Cannot load image");
};
img.onload = function () {
URL.revokeObjectURL(this.src);
const [newWidth, newHeight] = calculateSize(img, MAX_WIDTH, MAX_HEIGHT);
const canvas = document.createElement("canvas");
canvas.width = newWidth;
canvas.height = newHeight;
const ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, newWidth, newHeight);
canvas.toBlob(
(blob) => {
// Handle the compressed image. es. upload or save in local state
displayInfo('Original file', file);
displayInfo('Compressed file', blob);
},
MIME_TYPE,
QUALITY
);
document.getElementById("root").append(canvas);
};
};
function calculateSize(img, maxWidth, maxHeight) {
let width = img.width;
let height = img.height;
// calculate the width and height, constraining the proportions
if (width > height) {
if (width > maxWidth) {
height = Math.round((height * maxWidth) / width);
width = maxWidth;
}
} else {
if (height > maxHeight) {
width = Math.round((width * maxHeight) / height);
height = maxHeight;
}
}
return [width, height];
}
// Utility functions for demo purpose
function displayInfo(label, file) {
const p = document.createElement('p');
p.innerText = `${label} - ${readableBytes(file.size)}`;
document.getElementById('root').append(p);
}
function readableBytes(bytes) {
const i = Math.floor(Math.log(bytes) / Math.log(1024)),
sizes = ['B', 'KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB'];
return (bytes / Math.pow(1024, i)).toFixed(2) + ' ' + sizes[i];
}
</script>
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我发现与接受的答案相比,有更简单的解决方案。
使用 HTML5 FileReader API 读取文件.readAsArrayBuffer
- 使用文件数据创建一个 Blob 并获取其 url
window.URL.createObjectURL(blob)
- 创建新的 Image 元素并将其 src 设置为文件 blob url
- 将图像发送到画布。画布大小设置为所需的输出大小
通过(设置您自己的输出格式和质量)从画布获取缩小的数据canvas.toDataURL("image/jpeg",0.7)
- 将新的隐藏输入附加到原始表单
,并将 dataURI 图像基本上作为普通文本传输在后端,读取dataURI,从Base64解码,然后保存
根据你的问题:
有没有办法在上传之前直接在浏览器端压缩图像(主要是 jpeg、png 和 gif)
我的解决方案:
直接使用该文件创建一个 blob URL.createObjectURL(inputFileElement.files[0])
。
与接受的答案相同。
与接受的答案相同。值得一提的是,画布大小是必须的,使用img.width
和img.height
来设置canvas.width
和canvas.height
。不是img.clientWidth
。
获取按比例缩小的图像canvas.toBlob(callbackfunction(blob){}, 'image/jpeg', 0.5)
。设置'image/jpg'
没有效果。image/png
也支持。在体内创建一个新File
对象。callbackfunction
let compressedImageBlob = new File([blob])
添加新的隐藏输入或通过 javascript 发送。服务器不必解码任何内容。
检查https://javascript.info/binary了解所有信息。读完这一章后我找到了解决方案。
代码:
<!DOCTYPE html>
<html>
<body>
<form action="upload.php" method="post" enctype="multipart/form-data">
Select image to upload:
<input type="file" name="fileToUpload" id="fileToUpload" multiple>
<input type="submit" value="Upload Image" name="submit">
</form>
</body>
</html>
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这段代码看起来远没有其他答案那么可怕。
必须把所有东西都放进去img.onload
。否则canvas
将无法按照canvas
指定的时间正确获取图像的宽度和高度。
function upload(){
var f = fileToUpload.files[0];
var fileName = f.name.split('.')[0];
var img = new Image();
img.src = URL.createObjectURL(f);
img.onload = function(){
var canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
canvas.toBlob(function(blob){
console.info(blob.size);
var f2 = new File([blob], fileName + ".jpeg");
var xhr = new XMLHttpRequest();
var form = new FormData();
form.append("fileToUpload", f2);
xhr.open("POST", "upload.php");
xhr.send(form);
}, 'image/jpeg', 0.5);
}
}
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3.4MB
.png
image/jpeg
使用参数集进行文件压缩测试。
|0.9| 777KB |
|0.8| 383KB |
|0.7| 301KB |
|0.6| 251KB |
|0.5| 219kB |
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对于现代浏览器使用createImageBitmap()
而不是img.onload
async function compressImage(blobImg, percent) {
let bitmap = await createImageBitmap(blobImg);
let canvas = document.createElement("canvas");
let ctx = canvas.getContext("2d");
canvas.width = bitmap.width;
canvas.height = bitmap.height;
ctx.drawImage(bitmap, 0, 0);
let dataUrl = canvas.toDataURL("image/jpeg", percent/100);
return dataUrl;
}
inputImg.addEventListener('change', async(e) => {
let img = e.target.files[0];
console.log('File Name: ', img.name)
console.log('Original Size: ', img.size.toLocaleString())
let imgCompressed = await compressImage(img, 75) // set to 75%
let compSize = atob(imgCompressed.split(",")[1]).length;
console.log('Compressed Size: ', compSize.toLocaleString())
//console.log(imgCompressed)
})
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<input type="file" id="inputImg">
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我对 @daniel-allen-langdon 上面发布的函数有一个问题downscaleImage()
,因为image.width
和image.height
属性无法立即可用,因为图像加载是异步的。
请参阅下面更新的 TypeScript 示例,该示例考虑了这一点,使用async
函数,并根据最长尺寸而不仅仅是宽度调整图像大小
function getImage(dataUrl: string): Promise<HTMLImageElement>
{
return new Promise((resolve, reject) => {
const image = new Image();
image.src = dataUrl;
image.onload = () => {
resolve(image);
};
image.onerror = (el: any, err: ErrorEvent) => {
reject(err.error);
};
});
}
export async function downscaleImage(
dataUrl: string,
imageType: string, // e.g. 'image/jpeg'
resolution: number, // max width/height in pixels
quality: number // e.g. 0.9 = 90% quality
): Promise<string> {
// Create a temporary image so that we can compute the height of the image.
const image = await getImage(dataUrl);
const oldWidth = image.naturalWidth;
const oldHeight = image.naturalHeight;
console.log('dims', oldWidth, oldHeight);
const longestDimension = oldWidth > oldHeight ? 'width' : 'height';
const currentRes = longestDimension == 'width' ? oldWidth : oldHeight;
console.log('longest dim', longestDimension, currentRes);
if (currentRes > resolution) {
console.log('need to resize...');
// Calculate new dimensions
const newSize = longestDimension == 'width'
? Math.floor(oldHeight / oldWidth * resolution)
: Math.floor(oldWidth / oldHeight * resolution);
const newWidth = longestDimension == 'width' ? resolution : newSize;
const newHeight = longestDimension == 'height' ? resolution : newSize;
console.log('new width / height', newWidth, newHeight);
// Create a temporary canvas to draw the downscaled image on.
const canvas = document.createElement('canvas');
canvas.width = newWidth;
canvas.height = newHeight;
// Draw the downscaled image on the canvas and return the new data URL.
const ctx = canvas.getContext('2d')!;
ctx.drawImage(image, 0, 0, newWidth, newHeight);
const newDataUrl = canvas.toDataURL(imageType, quality);
return newDataUrl;
}
else {
return dataUrl;
}
}
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