Ren*_*ena 6 c++ lua dynamic-linking dlopen undefined-symbol
我创建了两个模块(共享对象)CPU和SaveState作为模拟器的一部分.两者都独立编译成.so文件,并在运行时通过Lua脚本使用require()加载; 即:
SaveState = require("SaveState")
CPU = require("CPU")
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在CPU中,有一个在SaveState上运行的方法:
int CPU::save_state(SaveState *state) {
state->begin_section(savestate_namespace, savestate_data_size);
state->write16(this->reg.af);
state->write16(this->reg.bc);
state->write16(this->reg.de);
state->write16(this->reg.hl);
state->write16(this->reg.sp);
state->write16(this->reg.pc);
state->write8 (this->interrupts_enabled);
state->write8 (this->irq_flags);
state->write8 (this->ie_flags);
state->write8 (this->halted);
state->write8 (this->halt_bug);
state->write8 (this->extra_cycles);
state->write64(this->total_cycles);
state->write64(this->idle_cycles);
return SaveState::OK;
}
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编译很好,但require("CPU")线路失败:
lua5.1: error loading module 'cpu' from file './src/cpu/build/cpu.so':
./src/cpu/build/cpu.so: undefined symbol: _ZN9SaveState7write64Ey
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使用nm -D我可以在savestate.so中看到确切的符号,但在运行时它不会出于某种原因.
我设法通过编写第三个模块来解决这个问题,该模块在其他两个模块之前加载,并且只在其 luaopen_module 方法中调用 dlopen() :
void *res = dlopen("src/savestate/build/savestate.so",
RTLD_NOW | RTLD_GLOBAL);
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我不确定这是最好的解决方案,但它似乎可以解决问题。(我必须稍微概括一下,不要使用硬编码路径等等......)