我创建了一个最小的项目,以便在WPF中使用DrawingVisuals进行"开始"(到目前为止非常初学者).
我的项目仅包含主窗口的XAML和代码.这个项目的唯一目的是打开一个窗口,显示一些填充可用空间的"信号噪音".
MainWindow.xaml是这样的:
<Window x:Class="MinimalPlotter.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MinimalPlotter"
Title="MainWindow" Width="1200" Height="800"
WindowStartupLocation="CenterScreen">
<Canvas Height="500" Width="700" x:Name="drawingArea" Margin="50" Background="Gray">
<local:VisualHost Canvas.Top="0" Canvas.Left="0" x:Name="host" Width="700" Height="500" />
</Canvas>
</Window>
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代码背后是这样的:
namespace MinimalPlotter
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
public class VisualHost : FrameworkElement
{
public VisualHost()
{
int h = (int)this.Height;
int w = (int)this.Width;
Random random = new Random();
double r;
DrawingVisual path = new DrawingVisual();
StreamGeometry g = new StreamGeometry();
StreamGeometryContext cr = g.Open();
cr.BeginFigure(new Point(0,0), false, false);
for (int i = 0; i < w; i++)
{
// ugly calculations below to get the signal centered in container
r = (random.NextDouble()-0.5) * h -h/2;
cr.LineTo(new Point(i, r), true, false);
}
cr.Close();
g.Freeze();
DrawingContext crx = path.RenderOpen();
Pen p = new Pen(Brushes.Black, 2);
crx.DrawGeometry(null, p, g);
// Ellipse included for "visual debugging"
crx.DrawEllipse(Brushes.Red, p, new Point(50,50), 45, 20);
crx.Close();
this.AddVisualChild(path);
}
}
}
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问题是:当窗口打开时,Canvas按预期显示在中心(灰色背景),但没有信号被绘制.此代码的先前版本使用路径几何图形工作正常,但使用DrawingVisual时未显示几何图形(甚至不包括用于调试的椭圆几何图形).
谢谢阅读!
您的VisualHost类还必须重写VisualChildrenCount属性和GetVisualChild方法:
public class VisualHost : FrameworkElement
{
private DrawingVisual path = new DrawingVisual();
public VisualHost()
{
...
AddVisualChild(path);
}
protected override int VisualChildrenCount
{
get { return 1; }
}
protected override Visual GetVisualChild(int index)
{
return path;
}
}
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另请注意,在using语句中使用StreamGeometryContext和DrawingContext等IDisposable对象被认为是一种好习惯:
var g = new StreamGeometry();
using (var cr = g.Open())
{
cr.BeginFigure(new Point(0,0), false, false);
...
// no need for cr.Close()
}
using (var crx = path.RenderOpen())
{
var p = new Pen(Brushes.Black, 2);
crx.DrawGeometry(null, p, g);
crx.DrawEllipse(Brushes.Red, p, new Point(50,50), 45, 20);
// no need for crx.Close()
}
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