模拟用于控制游戏的Python按键

use*_*949 27 python keypress simulate python-2.7

我正在尝试使用我的Kinect和Python来控制游戏(我的两个测试游戏是Half Life 2和Minecraft).除了一件事,一切都有效.游戏将响应模拟鼠标事件和模拟鼠标移动(鼠标事件通过ctypes完成,鼠标移动使用pywin32完成).但问题是游戏忽略了模拟按键.他们两个都会在聊天窗口(Minecraft)或开发者控制台(Half Life 2)中拾取模拟按键,但不会在玩实际游戏时.

我尝试了几种发送按键的方法:

import win32com.client as client
wsh = client.Dispatch('WScript.Shell')
wsh.AppActivate(gameName)
wsh.SendKeys(key)
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和:

import win32api
win32api.keybd_event(keyHexCode, 0, 0)
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和:

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions 
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
    _fields_ = [("wVk", ctypes.c_ushort),
                ("wScan", ctypes.c_ushort),
                ("dwFlags", ctypes.c_ulong),
                ("time", ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
    _fields_ = [("uMsg", ctypes.c_ulong),
                ("wParamL", ctypes.c_short),
                ("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
    _fields_ = [("dx", ctypes.c_long),
                ("dy", ctypes.c_long),
                ("mouseData", ctypes.c_ulong),
                ("dwFlags", ctypes.c_ulong),
                ("time",ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
    _fields_ = [("ki", KeyBdInput),
                 ("mi", MouseInput),
                 ("hi", HardwareInput)]

class Input(ctypes.Structure):
    _fields_ = [("type", ctypes.c_ulong),
                ("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):

    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):

    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0x0002, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
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我应该指出最后一个代码不是我的代码,这是关于Stack Overflow的另一个问题.

有谁知道为什么这些都不起作用,以及正确的方法是什么?

小智 33

我试图在Half-Life 2中模拟按键时遇到同样的问题.正如Robin所说,解决方案是使用ScanCodes而不是VK.

我编辑了您的上一个代码示例,以便它使用ScanCodes.我尝试使用Half-Life 2,它运行得很好:

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions 
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
    _fields_ = [("wVk", ctypes.c_ushort),
                ("wScan", ctypes.c_ushort),
                ("dwFlags", ctypes.c_ulong),
                ("time", ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
    _fields_ = [("uMsg", ctypes.c_ulong),
                ("wParamL", ctypes.c_short),
                ("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
    _fields_ = [("dx", ctypes.c_long),
                ("dy", ctypes.c_long),
                ("mouseData", ctypes.c_ulong),
                ("dwFlags", ctypes.c_ulong),
                ("time",ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
    _fields_ = [("ki", KeyBdInput),
                 ("mi", MouseInput),
                 ("hi", HardwareInput)]

class Input(ctypes.Structure):
    _fields_ = [("type", ctypes.c_ulong),
                ("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

# directx scan codes http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
while (True):
    PressKey(0x11)
    time.sleep(1)
    ReleaseKey(0x11)
    time.sleep(1)
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Rob*_*bin 6

游戏很可能使用 DirectInput 设备。

因此,游戏需要 DirectInput 按键。根据这个论坛帖子的最后一篇文章,DirectInput 响应的是 ScanCodes,而不是 VKs。您可以尝试使用此工具发送 DirectInput 按键。开发人员还提供了源代码和详细说明。

如果这有效,您可以尝试发送适当的 ScanCodes 而不是 VKs (list of scancodes )

还有一个名为DirectPython的旧项目,它允许您与 DirectX/DirectInput 交互。