如何在Andengine Base游戏活动中使用比率解析策略时覆盖onSetContentView

Ren*_*K N 7 android andengine andengine-gles-2

我正在开发(学习构建:))与andengine GLES2的游戏.我正在使用Base游戏活动,并且我会覆盖setContent视图以放置我的admob广告.
除了解决方案政策外,每件事情都可以.
比率解析策略是我使用的CAMERA_WIDTH = 800; 和CAMERA_HEIGHT = 480;

问题是,只要覆盖invoiceContentView 场景没有对齐到中心,边距只显示在底部而不是顶部和底部,同样会导致水平对齐时边距将仅显示在右侧,而不是两侧.我怎么能纠正这个.我在下面给出我的代码

@Override
protected void onSetContentView() {

    System.out.println("Content setting");
    this.mRenderSurfaceView = new RenderSurfaceView(this);


    final LayoutParams layoutParams = new LayoutParams(
            android.view.ViewGroup.LayoutParams.MATCH_PARENT,
            android.view.ViewGroup.LayoutParams.MATCH_PARENT);

    layoutParams.gravity = Gravity.LEFT ;

    final android.widget.FrameLayout.LayoutParams surfaceViewLayoutParams = new FrameLayout.LayoutParams(
            layoutParams);

    adView = new AdView(this, AdSize.BANNER, "xxxxxxxxxxxxx");

    final FrameLayout.LayoutParams adViewLayoutParams = new FrameLayout.LayoutParams(
            FrameLayout.LayoutParams.WRAP_CONTENT,
            FrameLayout.LayoutParams.WRAP_CONTENT, Gravity.LEFT
                    );

    final FrameLayout frameLayout = new FrameLayout(this);
    final FrameLayout.LayoutParams frameLayoutLayoutParams = new FrameLayout.LayoutParams(
            FrameLayout.LayoutParams.FILL_PARENT,
            FrameLayout.LayoutParams.FILL_PARENT,Gravity.CENTER);

    frameLayout.addView(this.mRenderSurfaceView, surfaceViewLayoutParams);
    frameLayout.addView(adView, adViewLayoutParams);


    this.setContentView(frameLayout, frameLayoutLayoutParams);
    this.mRenderSurfaceView.setRenderer(this.mEngine, this);

}
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这里是我得到的图像你可以看到场景下方的白色边缘,如果你选择图像(由于堆栈溢出而没有引起注意也有白色背景)

在此输入图像描述

任何建议都对我很有帮助

我怎么能解决这个Isuue请帮助我

谢谢大家,

Ren*_*K N 2

固定的:

在与布局进行游戏之后,我能够解决这个问题。

现在,我的表面视图已与中心对齐,并且广告以所需的方式显示。

这是我的代码

@Override
protected void onSetContentView() {

    final RelativeLayout relativeLayout = new RelativeLayout(this);
    final FrameLayout.LayoutParams relativeLayoutLayoutParams = new FrameLayout.LayoutParams(
            RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT);

    this.mRenderSurfaceView = new RenderSurfaceView(this);
    this.mRenderSurfaceView.setRenderer(this.mEngine, this);


    final android.widget.RelativeLayout.LayoutParams surfaceViewLayoutParams = new RelativeLayout.LayoutParams(BaseGameActivity.createSurfaceViewLayoutParams());
    surfaceViewLayoutParams.addRule(RelativeLayout.CENTER_IN_PARENT);

    relativeLayout.addView(this.mRenderSurfaceView, surfaceViewLayoutParams);


    FrameLayout frameLayout = new FrameLayout(this);
    adView = new AdView(this, AdSize.BANNER, "xxxxxxx");
    adView.refreshDrawableState();
    frameLayout.addView(adView);
    relativeLayout.addView(frameLayout);

    this.setContentView(relativeLayout, relativeLayoutLayoutParams);



}
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