jub*_*man 2 .net c# animation button
我正在努力学习.NET编程.作为我学习的一部分,我试图对按钮产生一些影响.它工作......但不像我想象的那么顺利!有没有更好的方法来做到这一点?先感谢您!
我的需要:
有3个按钮.当您将鼠标悬停在其中一个上时,它会展开,当您从该按钮鼠标移出时,它会返回到其初始大小.
private void button1_MouseHover(object sender, EventArgs e)
{
button1.BackColor = Color.White;
button1.Width = 130;
button1.BringToFront();
}
private void button1_MouseLeave(object sender, EventArgs e)
{
button1.BackColor = Color.Red;
button1.Width = 75;
}
private void button2_MouseHover(object sender, EventArgs e)
{
button2.BackColor = Color.Gray;
button2.Width = 130;
button2.BringToFront();
}
private void Form1_MouseLeave(object sender, EventArgs e)
{
button2.BackColor = Color.Red;
button2.Width = 75;
}
private void button3_MouseHover(object sender, EventArgs e)
{
button3.BackColor = Color.DimGray;
button3.Width = 130;
button3.BringToFront();
}
private void button3_MouseLeave(object sender, EventArgs e)
{
button3.BackColor = Color.Red;
button3.Width = 75;
}
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所以首先,你不想做同样的事情3次.创建一个方法来为按钮添加适当的处理程序,然后只编写一次代码来处理任何给定的按钮.
请注意,您可以进入扩展/合约刻度处理程序并使用该percentComplete值来设置高度,沿着光谱移动颜色(这将涉及一些颜色的数学要做)或改变任何其他方面的按钮.如果你真的有动机来推广它,你可以在方法中添加一个参数,Action<double>根据给定的百分比进度对对象做一些事情.
public void AddAnimation(Button button)
{
var expandTimer = new System.Windows.Forms.Timer();
var contractTimer = new System.Windows.Forms.Timer();
expandTimer.Interval = 10;//can adjust to determine the refresh rate
contractTimer.Interval = 10;
DateTime animationStarted = DateTime.Now;
//TODO update as appropriate or make it a parameter
TimeSpan animationDuration = TimeSpan.FromMilliseconds(250);
int initialWidth = 75;
int endWidth = 130;
button.MouseHover += (_, args) =>
{
contractTimer.Stop();
expandTimer.Start();
animationStarted = DateTime.Now;
button.BackColor = Color.DimGray;
};
button.MouseLeave += (_, args) =>
{
expandTimer.Stop();
contractTimer.Start();
animationStarted = DateTime.Now;
button.BackColor = Color.Red;
};
expandTimer.Tick += (_, args) =>
{
double percentComplete = (DateTime.Now - animationStarted).Ticks
/ (double)animationDuration.Ticks;
if (percentComplete >= 1)
{
expandTimer.Stop();
}
else
{
button.Width = (int)(initialWidth +
(endWidth - initialWidth) * percentComplete);
}
};
contractTimer.Tick += (_, args) =>
{
double percentComplete = (DateTime.Now - animationStarted).Ticks
/ (double)animationDuration.Ticks;
if (percentComplete >= 1)
{
contractTimer.Stop();
}
else
{
button.Width = (int)(endWidth -
(endWidth - initialWidth) * percentComplete);
}
};
}
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