转换纹理中的UIImage

Cra*_*Dev 7 textures opengl-es objective-c ios

在我的opengl项目中,我需要在纹理中转换UIImage; 这是怎么做的?你能帮助我吗?

tig*_*ero 11

我没有测试以下但我将分3步拆分转换:

  1. 提取图片信息:

    UIImage* image = [UIImage imageNamed:@"imageToApplyAsATexture.png"];
    CGImageRef imageRef = [image CGImage];
    int width = CGImageGetWidth(imageRef);
    int height = CGImageGetHeight(imageRef);
    
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  2. textureData使用以上属性分配a :

    GLubyte* textureData = (GLubyte *)malloc(width * height * 4); // if 4 components per pixel (RGBA)
    
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * width;
    NSUInteger bitsPerComponent = 8;  
    CGContextRef context = CGBitmapContextCreate(textureData, width, height,
                                                 bitsPerComponent, bytesPerRow, colorSpace,
                                                 kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    
    CGColorSpaceRelease(colorSpace);
    
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
    CGContextRelease(context);
    
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  3. 设置你的纹理:

    GLuint textureID;    
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    glGenTextures(1, &textureID);
    
    glBindTexture(GL_TEXTURE_2D, textureID);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);
    
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编辑:

这个啧啧 ; 一切都是从一个图像转换为纹理并在iOS环境中应用纹理来解释的.