我试图理解为什么我的代码没有按照需要执行.它创建一个GZipStream,然后将该对象保存为我的硬盘驱动器上的压缩文件,但保存的文件始终为0字节.
现在我知道如何使用GZipStream保存文件,但是,我的问题不是如何做到这一点.我的问题纯粹是为什么这段代码可以节省0个字节(或者为什么FileStream工作而内存不存在).
private void BegingCompression()
{
var bytes = File.ReadAllBytes(this.fileName);
using (MemoryStream ms = new MemoryStream(bytes))
{
ms.ReadByte();
using (FileStream fs =new FileStream(this.newFileName, FileMode.CreateNew))
using (GZipStream zipStream = new GZipStream(ms, CompressionMode.Compress, false))
{
zipStream.Write(bytes, 0, bytes.Length);
}
}
}
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在问候的源代码,this.fileName = c:\Audio.wav以及newFileNameIS c:\Audio.wav.gz(但也试过c:\audio.gz)
Ric*_*der 15
bytes已经有要压缩的数据. ms.ReadByte() 不应该使用. zipStream输出文件时应该使用.试试这个:
var bytes = File.ReadAllBytes(this.fileName);
using (FileStream fs =new FileStream(this.newFileName, FileMode.CreateNew))
using (GZipStream zipStream = new GZipStream(fs, CompressionMode.Compress, false))
{
zipStream.Write(bytes, 0, bytes.Length);
}
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编辑
原始代码创建一个零长度文件,因为您不写入文件流.
Eri*_*rik 10
当您使用GzipStream或DeflateStream从System.IO.Compression命名空间中,Stream您在供应构造函数将被写入了压缩和读取的减压.
由于您尝试在此处压缩数据,因此使用MemoryStream不正确,因为您不是要尝试压缩数据,而是将其用作数据源.所以你MemoryStream应该是输入Stream,这FileStream是你的输出.
我强烈建议你使用MemoryStream作为在原始数据源byte[],因为Stream有很多更多的功能和应用程序(FileStream,NetworkStream,CryptoStream等)
以下是使用async/ awaitpattern的一些示例:
public static async Task CompressToFileAsync(byte[] buffer,
string outputFile)
{
using (var inputStream = new MemoryStream(buffer))
await CompressToFileAsync(inputStream, outputFile);
}
public static async Task CompressToFileAsync(Stream inputStream,
string outputFile)
{
using (var outputStream = File.Create(outputFile))
using (var gzip = new GZipStream(outputStream, CompressionMode.Compress))
{
await inputStream.CopyToAsync(gzip);
gzip.Close();
}
}
public static async Task<MemoryStream> DecompressFromFileAsync(string inputFile)
{
var outputStream = new MemoryStream();
using (var inputStream = File.Open(inputFile, FileMode.Open, FileAccess.Read, FileShare.Read))
using (var gzip = new GZipStream(inputStream, CompressionMode.Decompress))
{
await gzip.CopyToAsync(outputStream);
gzip.Close();
inputStream.Close();
// After writing to the MemoryStream, the position will be the size
// of the decompressed file, we should reset it back to zero before returning.
outputStream.Position = 0;
return outputStream;
}
}
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注意:GzipStream.Close()在关闭输入或输出 之前始终呼叫Stream.它在关闭/处理时执行一些最终缓冲区刷新,如果输入或输出先关闭,它会在尝试执行此操作时抛出异常.(这也适用于DeflateStream)
我使用这个类来压缩/解压缩:
internal class GZipProcessor : IZipProcessor
{
public byte[] Compress(byte[] data)
{
using (var compressedStream = new MemoryStream())
{
using (var zipStream = new GZipStream(compressedStream, CompressionMode.Compress))
{
zipStream.Write(data, 0, data.Length);
zipStream.Close();
return compressedStream.ToArray();
}
}
}
public byte[] Decompress(byte[] data)
{
using (var compressedStream = new MemoryStream(data))
{
using (var zipStream = new GZipStream(compressedStream, CompressionMode.Decompress))
{
using (var resultStream = new MemoryStream())
{
zipStream.CopyTo(resultStream);
return resultStream.ToArray();
}
}
}
}
}
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以及我如何使用它:
public void Compress(string inputPath, string outputPath)
{
byte[] originalBytes = File.ReadAllBytes(inputPath);
byte[] zippedBytes = base.ZipProcessor.Compress(originalBytes);
File.WriteAllBytes(outputPath, zippedBytes);
}
public void Decompress(string inputPath, string outputPath)
{
byte[] zippedBytes = File.ReadAllBytes(inputPath);
byte[] originalBytes = base.ZipProcessor.Decompress(zippedBytes);
File.WriteAllBytes(outputPath, originalBytes);
}
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我还有一个包含更复杂代码的github 存储库