Wil*_*ill 15 graphics interpolation pixel
BOUNTY UPDATE
在Denis的链接之后,这是如何使用threeblindmiceandamonkey代码:
// the destination rect is our 'in' quad
int dw = 300, dh = 250;
double in[4][4] = {{0,0},{dw,0},{dw,dh},{0,dh}};
// the quad in the source image is our 'out'
double out[4][5] = {{171,72},{331,93},{333,188},{177,210}};
double homo[3][6];
const int ret = mapQuadToQuad(in,out,homo);
// homo can be used for calculating the x,y of any destination point
// in the source, e.g.
for(int i=0; i<4; i++) {
double p1[3] = {out[i][0],out[i][7],1};
double p2[3];
transformMatrix(p1,p2,homo);
p2[0] /= p2[2]; // x
p2[1] /= p2[2]; // y
printf("\t%2.2f\t%2.2f\n",p2[0],p2[1]);
}
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这提供了将目标中的点转换为源的转换 - 您当然可以反过来这样做,但是能够为混合执行此操作是很整洁的:
for(int y=0; y<dh; y++) {
for(int x=0; x<dw; x++) {
// calc the four corners in source for this
// destination pixel, and mix
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对于混音,我使用随机点的超级采样 ; 即使在源和目的地区域存在很大差异,它也能很好地工作
背景问题
在顶部的图像中,面包车侧面的标志不是面向相机的.我想用我所拥有的像素来计算它看起来像是面对的东西.
我知道图像中四边形的角坐标和目标矩形的大小.
我想这是通过x和y轴的某种循环,在两个维度上同时进行Bresenham线的某种混合,因为源图像和目标图像中的像素重叠 - 某种子像素混合?
有什么方法,你如何混合像素?
对此有标准的方法吗?
tza*_*man 16
你想要的是平面矫正,我担心的并不是那么简单.你需要做的是恢复将这个侧面倾斜视图映射到正面视图的单应性.Photoshop /等有一些工具可以为你提供一些控制点; 如果你想为自己实现它,你将不得不开始深入研究计算机视觉.
编辑 - 好的,这里你去:使用OpenCV库进行变形的Python脚本,它具有方便的函数来计算单应性并为您扭曲图像:
import cv
def warpImage(image, corners, target):
mat = cv.CreateMat(3, 3, cv.CV_32F)
cv.GetPerspectiveTransform(corners, target, mat)
out = cv.CreateMat(height, width, cv.CV_8UC3)
cv.WarpPerspective(image, out, mat, cv.CV_INTER_CUBIC)
return out
if __name__ == '__main__':
width, height = 400, 250
corners = [(171,72),(331,93),(333,188),(177,210)]
target = [(0,0),(width,0),(width,height),(0,height)]
image = cv.LoadImageM('fries.jpg')
out = warpImage(image, corners, target)
cv.SaveImage('fries_warped.jpg', out)
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并输出:

OpenCV还具有C和C++绑定,或者您可以将EmguCV用于.NET包装器; API在所有语言中都相当一致,因此您可以使用适合您喜欢的任何语言复制它.
查找"quad to quad" transform,例如
threeblindmiceandamonkey.
2d齐次坐标上的3x3变换可以将任意4个点(四边形)变换为任何其他四边形; 相反,任何fromquad和toquad,例如卡车的角落和目标矩形,都会产生3 x 3的变换.
Qt有quadToQuad
并可以用它转换pixmaps,但我想你没有Qt?
添加10Jun:来自labs.trolltech.com/page/Graphics/Examples,
这是一个很好的演示,当你移动角落时,它会四边形到一个像素图:

添加了11Jun:@Will,这里是Python中的translate.h(你知道一点吗?"""......"""是多行注释.)
perstrans()是关键; 希望有意义,如果不问.
顺便说一句,你可以逐个映射像素mapQuadToQuad(目标矩形,原始四边形),但没有像素插值它看起来很糟糕; OpenCV做到了这一切.
#!/usr/bin/env python
""" square <-> quad maps
from http://threeblindmiceandamonkey.com/?p=16 matrix.h
"""
from __future__ import division
import numpy as np
__date__ = "2010-06-11 jun denis"
def det2(a, b, c, d):
return a*d - b*c
def mapSquareToQuad( quad ): # [4][2]
SQ = np.zeros((3,3))
px = quad[0,0] - quad[1,0] + quad[2,0] - quad[3,0]
py = quad[0,1] - quad[1,1] + quad[2,1] - quad[3,1]
if abs(px) < 1e-10 and abs(py) < 1e-10:
SQ[0,0] = quad[1,0] - quad[0,0]
SQ[1,0] = quad[2,0] - quad[1,0]
SQ[2,0] = quad[0,0]
SQ[0,1] = quad[1,1] - quad[0,1]
SQ[1,1] = quad[2,1] - quad[1,1]
SQ[2,1] = quad[0,1]
SQ[0,2] = 0.
SQ[1,2] = 0.
SQ[2,2] = 1.
return SQ
else:
dx1 = quad[1,0] - quad[2,0]
dx2 = quad[3,0] - quad[2,0]
dy1 = quad[1,1] - quad[2,1]
dy2 = quad[3,1] - quad[2,1]
det = det2(dx1,dx2, dy1,dy2)
if det == 0.:
return None
SQ[0,2] = det2(px,dx2, py,dy2) / det
SQ[1,2] = det2(dx1,px, dy1,py) / det
SQ[2,2] = 1.
SQ[0,0] = quad[1,0] - quad[0,0] + SQ[0,2]*quad[1,0]
SQ[1,0] = quad[3,0] - quad[0,0] + SQ[1,2]*quad[3,0]
SQ[2,0] = quad[0,0]
SQ[0,1] = quad[1,1] - quad[0,1] + SQ[0,2]*quad[1,1]
SQ[1,1] = quad[3,1] - quad[0,1] + SQ[1,2]*quad[3,1]
SQ[2,1] = quad[0,1]
return SQ
#...............................................................................
def mapQuadToSquare( quad ):
return np.linalg.inv( mapSquareToQuad( quad ))
def mapQuadToQuad( a, b ):
return np.dot( mapQuadToSquare(a), mapSquareToQuad(b) )
def perstrans( X, t ):
""" perspective transform X Nx2, t 3x3:
[x0 y0 1] t = [a0 b0 w0] -> [a0/w0 b0/w0]
[x1 y1 1] t = [a1 b1 w1] -> [a1/w1 b1/w1]
...
"""
x1 = np.vstack(( X.T, np.ones(len(X)) ))
y = np.dot( t.T, x1 )
return (y[:-1] / y[-1]) .T
#...............................................................................
if __name__ == "__main__":
np.set_printoptions( 2, threshold=100, suppress=True ) # .2f
sq = np.array([[0,0], [1,0], [1,1], [0,1]])
quad = np.array([[171, 72], [331, 93], [333, 188], [177, 210]])
print "quad:", quad
print "square to quad:", perstrans( sq, mapSquareToQuad(quad) )
print "quad to square:", perstrans( quad, mapQuadToSquare(quad) )
dw, dh = 300, 250
rect = np.array([[0, 0], [dw, 0], [dw, dh], [0, dh]])
quadquad = mapQuadToQuad( quad, rect )
print "quad to quad transform:", quadquad
print "quad to rect:", perstrans( quad, quadquad )
"""
quad: [[171 72]
[331 93]
[333 188]
[177 210]]
square to quad: [[ 171. 72.]
[ 331. 93.]
[ 333. 188.]
[ 177. 210.]]
quad to square: [[-0. 0.]
[ 1. 0.]
[ 1. 1.]
[ 0. 1.]]
quad to quad transform: [[ 1.29 -0.23 -0. ]
[ -0.06 1.79 -0. ]
[-217.24 -88.54 1.34]]
quad to rect: [[ 0. 0.]
[ 300. 0.]
[ 300. 250.]
[ 0. 250.]]
"""
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