Bad*_*Cat 50 objective-c uiview drawrect ios swift
我必须创建一个UIView具有圆角,边框,阴影的自定义,并drawRect()重写其方法以提供自定义绘图代码,在该代码中将几条直线绘制到视图中(我需要使用快速,轻量级的方法,因为许多可以呈现这些视图).
我目前面临的问题是,一旦我drawRect()在视图类中重写(即使其中没有任何自定义代码),阴影也不再适用于圆角.请参阅附图中的差异:

在视图控制器中我使用以下代码:
view.layer.cornerRadius = 10;
view.layer.masksToBounds = true;
view.layer.borderColor = UIColor.grayColor().CGColor;
view.layer.borderWidth = 0.5;
view.layer.contentsScale = UIScreen.mainScreen().scale;
view.layer.shadowColor = UIColor.blackColor().CGColor;
view.layer.shadowOffset = CGSizeZero;
view.layer.shadowRadius = 5.0;
view.layer.shadowOpacity = 0.5;
view.layer.masksToBounds = false;
view.clipsToBounds = false;
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在被覆盖的drawContext()我会使用类似的东西:
var context:CGContext = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, UIColor.redColor().CGColor);
// Draw them with a 2.0 stroke width so they are a bit more visible.
CGContextSetLineWidth(context, 2.0);
CGContextMoveToPoint(context, 0.0, 0.0); //start at this point
CGContextAddLineToPoint(context, 20.0, 20.0); //draw to this point
CGContextStrokePath(context);
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但如上所述,即使没有添加此代码,也会出现阴影问题.
有没有其他/更好的方法将轻量级元素绘制到除了与圆角和阴影兼容的此方法之外的视图上?我不想在视图中添加任何不必要的额外视图或图像上下文,因为它们需要轻巧且高效.
Mun*_*ndi 91
这是一个棘手的问题.UIView的clipsToBounds需要,以获得圆角.但是CALayer的masksToBounds必须是false这样的阴影是可见的.不知何故,如果drawRect没有被覆盖,一切都有效,但事实上它不应该被覆盖.
解决方案是创建一个superview来提供阴影(在下面的演示中就是这样shadowView).您可以在Playground中测试以下内容:
class MyView : UIView {
override func drawRect(rect: CGRect) {
let c = UIGraphicsGetCurrentContext()
CGContextAddRect(c, CGRectMake(10, 10, 80, 80))
CGContextSetStrokeColorWithColor(c , UIColor.redColor().CGColor)
CGContextStrokePath(c)
}
}
let superview = UIView(frame: CGRectMake(0, 0, 200, 200))
let shadowView = UIView(frame: CGRectMake(50, 50, 100, 100))
shadowView.layer.shadowColor = UIColor.blackColor().CGColor
shadowView.layer.shadowOffset = CGSizeZero
shadowView.layer.shadowOpacity = 0.5
shadowView.layer.shadowRadius = 5
let view = MyView(frame: shadowView.bounds)
view.backgroundColor = UIColor.whiteColor()
view.layer.cornerRadius = 10.0
view.layer.borderColor = UIColor.grayColor().CGColor
view.layer.borderWidth = 0.5
view.clipsToBounds = true
shadowView.addSubview(view)
superview.addSubview(shadowView)
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结果:

Fré*_*dda 41
我为UIView写了一个小扩展来管理圆角和阴影.由于变量是@IBInspectable,所以可以直接在故事板中设置所有内容!
//
// UIView extensions.swift
//
// Created by Frédéric ADDA on 25/07/2016.
// Copyright © 2016 Frédéric ADDA. All rights reserved.
//
import UIKit
extension UIView {
@IBInspectable var shadow: Bool {
get {
return layer.shadowOpacity > 0.0
}
set {
if newValue == true {
self.addShadow()
}
}
}
@IBInspectable var cornerRadius: CGFloat {
get {
return self.layer.cornerRadius
}
set {
self.layer.cornerRadius = newValue
// Don't touch the masksToBound property if a shadow is needed in addition to the cornerRadius
if shadow == false {
self.layer.masksToBounds = true
}
}
}
func addShadow(shadowColor: CGColor = UIColor.black.cgColor,
shadowOffset: CGSize = CGSize(width: 1.0, height: 2.0),
shadowOpacity: Float = 0.4,
shadowRadius: CGFloat = 3.0) {
layer.shadowColor = shadowColor
layer.shadowOffset = shadowOffset
layer.shadowOpacity = shadowOpacity
layer.shadowRadius = shadowRadius
}
}
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有一个要求:请不要触摸clipToBounds的视图(在代码或IB)或masksToBound层上.
注意:一个不起作用的情况:tableViews.由于UITableView会自动触发clipToBounds,我们不能有阴影.
编辑:正如Claudia Fitero恰当地注意到的那样,你需要在视图周围留下一个小填充,你要添加一个阴影,否则阴影将不可见.一般2px-padding就足够了(取决于你的阴影半径).
小智 18
阴影从视图层内的任何内容中删除.禁用剪裁时,整个图层矩形将被默认填充,backgroundColor因此阴影也变为矩形.而不是用圆形蒙版剪裁它只是使图层的内容四舍五入,自己绘制它们.并且它layer的边界是围绕它的边界绘制的,所以你也需要自己绘制它.
例如,在backgroundColorsetter中设置实际背景颜色clearColor并使用传递的颜色drawRect来绘制圆角矩形.
在下面的示例中,我将属性声明为IBInspectable整个类IBDesignable,因此可以在storyboard中设置所有内容.这样,您甚至可以使用默认背景选择器来更改圆角矩形颜色.
@IBDesignable class RoundRectView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.blackColor()
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.whiteColor()
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clearColor()
}
}
func setup() {
layer.shadowColor = UIColor.blackColor().CGColor;
layer.shadowOffset = CGSizeZero;
layer.shadowRadius = 5.0;
layer.shadowOpacity = 0.5;
super.backgroundColor = UIColor.clearColor()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func drawRect(rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = CGRectInset(bounds, borderWidth/2, borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
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@IBDesignable class RoundedView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.black
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.white
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clear
}
}
func setup() {
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize.zero
layer.shadowRadius = 5.0
layer.shadowOpacity = 0.5
super.backgroundColor = UIColor.clear
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func draw(_ rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = bounds.insetBy(dx: borderWidth/2, dy: borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
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IB_DESIGNABLE
@interface RoundRectView : UIView
@property IBInspectable CGFloat cornerRadius;
@property IBInspectable UIColor *borderColor;
@property IBInspectable CGFloat borderWidth;
@end
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@interface RoundRectView()
@property UIColor *customBackgroundColor;
@end
@implementation RoundRectView
-(void)setup{
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOffset = CGSizeZero;
self.layer.shadowRadius = 5.0;
self.layer.shadowOpacity = 0.5;
[super setBackgroundColor:[UIColor clearColor]];
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
[self setup];
}
return self;
}
-(void)setBackgroundColor:(UIColor *)backgroundColor{
self.customBackgroundColor = backgroundColor;
super.backgroundColor = [UIColor clearColor];
}
-(void)drawRect:(CGRect)rect{
[self.customBackgroundColor setFill];
[[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:self.cornerRadius] fill];
CGFloat borderInset = self.borderWidth/2;
CGRect borderRect = CGRectInset(self.bounds, borderInset, borderInset);
UIBezierPath *borderPath = [UIBezierPath bezierPathWithRoundedRect:borderRect cornerRadius:self.cornerRadius - borderInset];
[self.borderColor setStroke];
borderPath.lineWidth = self.borderWidth;
[borderPath stroke];
// whatever else you need drawn
}
@end
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这是Hodit的答案的swift3版本,我不得不使用它并在这里找到并对XCode 8进行了一般性修正.就像魅力一样!
@IBDesignable class RoundRectView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.black
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.white
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clear
}
}
func setup() {
layer.shadowColor = UIColor.black.cgColor;
layer.shadowOffset = CGSize.zero
layer.shadowRadius = 5.0;
layer.shadowOpacity = 0.5;
super.backgroundColor = UIColor.clear
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func draw(_ rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = bounds.insetBy(dx: borderWidth/2, dy: borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
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