dispatch_after - Swift中的GCD?

Kum*_* KL 548 grand-central-dispatch ios swift

我从Apple那里浏览了iBook,找不到任何定义:

有人可以解释结构dispatch_after吗?

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
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mat*_*att 1086

dispatch_after经常使用,我写了一个顶级实用程序函数,使语法更简单:

func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}
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现在你可以这样说:

delay(0.4) {
    // do stuff
}
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哇,一种你可以改善语言的语言.还有什么比这更好的?


更新Swift 3,Xcode 8 Seed 6

似乎几乎不值得打扰,现在他们已经改进了调用语法:

func delay(_ delay:Double, closure:@escaping ()->()) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
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  • 不要质疑你答案的正确性 - 但不是*"我经常使用dispatch_after"*代码气味最好是**而不是**提供便利功能? (8认同)
  • "一种可以改善语言的语言".我不明白定义一个全局函数如何改进语言,或者为什么这在C语言中是不可行的.也许如果你重载一个运算符;)`1.0 ~~ {code ...}` (7认同)
  • @ agf119105如果闭包中只有一行代码,则添加另一行代码(例如`return`). (4认同)
  • 我只需要延迟计算的快捷方式,最后得到:`func delayInSec(delay:Double) - > dispatch_time_t {return dispatch_time(DISPATCH_TIME_NOW,Int64(delay*Double(NSEC_PER_SEC)))}` (2认同)
  • @GastonM不相关.传递函数_of本身_没有内存管理问题. (2认同)

Cez*_*cik 730

更清楚的结构:

dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)
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dispatch_time_t是一个UInt64.在dispatch_queue_t被实际键入别名的NSObject,但你应该只使用自己熟悉的GCD方法来获取队列.该块是一个Swift闭包.具体而言,dispatch_block_t被定义为() -> Void,相当于() -> ().

用法示例:

let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
    print("test")
}
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编辑:

我推荐使用@ matt的非常好的delay功能.

编辑2:

在Swift 3中,将有新的GCD包装器.请参阅:https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md

原始示例将在Swift 3中编写如下:

let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
    print("test")
}
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请注意,您可以将deadlineTime声明编写为DispatchTime.now() + 1.0并获得相同的结果,因为+运算符被覆盖如下(类似于-):

  • func +(time: DispatchTime, seconds: Double) -> DispatchTime
  • func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime

这意味着如果您不使用DispatchTimeInterval enum并只写一个数字,则假定您使用秒.

  • 提示:因为块是函数的最后一个参数,所以可以使用Swift的"尾随闭包"语法来提高额外的可读性:`dispatch_after(1,dispatch_get_main_queue()){println("test")}` (16认同)
  • 我想在`dispatch_after(1,......)中使用数字`1`可能会引起很多混乱.人们会认为这是几秒钟,实际上是**纳秒秒.我建议请参阅@brindy关于如何正确创建此数字的答案. (8认同)
  • 将其重写为"DispatchTime.now()+ 1.0"似乎是让它工作的唯一方法(不需要`.seconds`) (8认同)
  • Swift 3版本似乎不起作用.它抱怨"二元运算符'+'不能应用于DispatchTime类型的操作数和'_'`行`let delayTime = DispatchTime.now()+ .seconds(1.0)` (4认同)
  • 请将`1`更改为`dispatch_time(DISPATCH_TIME_NOW,Int64(1*Double(NSEC_PER_SEC)))`因为它会导致混淆.人们可能认为您不需要在Swift中创建dispatch_time_t (3认同)

bri*_*ndy 118

为了扩展Cezary的答案,它将在1纳秒后执行,我必须在4秒半后执行以下操作.

DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
    // ...
}
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编辑:我发现我的原始代码有些错误.如果不将NSEC_PER_SEC转换为Double,则隐式类型会导致编译错误.

如果有人能提出更优化的解决方案,我会热衷于听到它.

== Swift 3的更新==

这在Swift 3中非常简单和优雅:

let delay = 4.5 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), block)
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小智 84

matt的语法非常好,如果你需要使块无效,你可能想要使用它:

typealias dispatch_cancelable_closure = (cancel : Bool) -> Void

func delay(time:NSTimeInterval, closure:()->Void) ->  dispatch_cancelable_closure? {

    func dispatch_later(clsr:()->Void) {
        dispatch_after(
            dispatch_time(
                DISPATCH_TIME_NOW,
                Int64(time * Double(NSEC_PER_SEC))
            ),
            dispatch_get_main_queue(), clsr)
    }

    var closure:dispatch_block_t? = closure
    var cancelableClosure:dispatch_cancelable_closure?

    let delayedClosure:dispatch_cancelable_closure = { cancel in
        if closure != nil {
            if (cancel == false) {
                dispatch_async(dispatch_get_main_queue(), closure!);
            }
        }
        closure = nil
        cancelableClosure = nil
    }

    cancelableClosure = delayedClosure

    dispatch_later {
        if let delayedClosure = cancelableClosure {
            delayedClosure(cancel: false)
        }
    }

    return cancelableClosure;
}

func cancel_delay(closure:dispatch_cancelable_closure?) {

    if closure != nil {
        closure!(cancel: true)
    }
}
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使用方法如下

let retVal = delay(2.0) {
    println("Later")
}
delay(1.0) {
    cancel_delay(retVal)
}
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学分

上面的链接似乎有所下降.来自Github的原始Objc代码

  • 非常感谢,我一直在Swift 2.3之前使用它。Swift 3.0编译器现在抱怨,如果您更新答案,那就太好了! (2认同)

Sen*_*ful 23

Apple有一个针对Objective-Cdispatch_after片段:

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    <#code to be executed after a specified delay#>
});
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这是移植到Swift 3 的相同片段:

DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + <#delayInSeconds#>) {
  <#code to be executed after a specified delay#>
}
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Vak*_*kas 23

Swift 3.0和Swift 4.0中最简单的解决方案

func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
    DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { 
        completion()
    }
}
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用法

delayWithSeconds(1) {
   //Do something
}
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gar*_*jon 14

另一种方法是像这样扩展Double:

extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}
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然后你可以像这样使用它:

dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })
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我喜欢亚光的延迟功能,但仅仅是出于偏好,我宁愿限制传递闭合.


Moh*_*ikh 8

在Swift 3.0中

派遣队列

  DispatchQueue(label: "test").async {
        //long running Background Task
        for obj in 0...1000 {
            print("async \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.async(execute: { 
            print("UI update on main queue")
        })

    }

    DispatchQueue(label: "m").sync {
        //long running Background Task
        for obj in 0...1000 {
            print("sync \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.sync(execute: {
            print("UI update on main queue")
        })
    }
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5秒后发货

    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
        print("Dispatch after 5 sec")
    }
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A.G*_*A.G 5

1)将此方法添加为 UIViewController 扩展的一部分。

extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
        let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
        dispatch_after(time, dispatch_get_main_queue(), block)
    }
}
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在VC上调用这个方法:

    self.runAfterDelay(5.0, block: {
     //Add code to this block
        print("run After Delay Success")
    })
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2)

performSelector("yourMethod Name", withObject: nil, afterDelay: 1)
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3)

override func viewWillAppear(animated: Bool) {

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
    //Code Here
})
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//紧凑形式

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
    //Code here
 }
}
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Sur*_*gch 5

虽然不是OP的原始问题,但某些NSTimer相关问题已被标记为该问题的重复项,因此值得NSTimer在此处包含答案。

NSTimerdispatch_after

  • NSTimer级别越高,dispatch_after级别越低。
  • NSTimer更容易取消。取消dispatch_after需要编写更多代码

延迟任务NSTimer

创建一个NSTimer实例。

var timer = NSTimer()
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以您需要的延迟启动计时器。

// invalidate the timer if there is any chance that it could have been called before
timer.invalidate()
// delay of 2 seconds
timer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 
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添加一个要在延迟后调用的函数(使用selector上面参数使用的任何名称)。

func delayedAction() {
    print("Delayed action has now started."
}
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笔记

  • 如果您需要在操作发生之前取消该操作,只需调用timer.invalidate()
  • 对于重复动作使用repeats: true
  • 如果您有一个不需要取消的一次性事件,则无需创建timer实例变量。以下内容就足够了:

    NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 
    
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  • 在这里查看我的完整答案。


Him*_*jan 5

斯威夫特3.0版本

以下闭包函数在主线程上延迟后执行一些任务。

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}
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像这样调用这个函数:

performAfterDelay(delay: 4.0) {
  print("test")
}
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Zgp*_*ace 5

在 Swift 5 中,使用如下:

 DispatchQueue.main.asyncAfter(deadline: .now() + 0.2, execute: closure) 

// time gap, specify unit is second
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
            Singleton.shared().printDate()
        }
// default time gap is second, you can reduce it
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
          // just do it!
    }
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