Kum*_* KL 548 grand-central-dispatch ios swift
我从Apple那里浏览了iBook,找不到任何定义:
有人可以解释结构dispatch_after
吗?
dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
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mat*_*att 1086
我dispatch_after
经常使用,我写了一个顶级实用程序函数,使语法更简单:
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
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现在你可以这样说:
delay(0.4) {
// do stuff
}
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哇,一种你可以改善语言的语言.还有什么比这更好的?
似乎几乎不值得打扰,现在他们已经改进了调用语法:
func delay(_ delay:Double, closure:@escaping ()->()) {
let when = DispatchTime.now() + delay
DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
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Cez*_*cik 730
更清楚的结构:
dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)
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dispatch_time_t
是一个UInt64
.在dispatch_queue_t
被实际键入别名的NSObject
,但你应该只使用自己熟悉的GCD方法来获取队列.该块是一个Swift闭包.具体而言,dispatch_block_t
被定义为() -> Void
,相当于() -> ()
.
用法示例:
let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
print("test")
}
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编辑:
我推荐使用@ matt的非常好的delay
功能.
编辑2:
在Swift 3中,将有新的GCD包装器.请参阅:https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md
原始示例将在Swift 3中编写如下:
let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
print("test")
}
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请注意,您可以将deadlineTime
声明编写为DispatchTime.now() + 1.0
并获得相同的结果,因为+
运算符被覆盖如下(类似于-
):
func +(time: DispatchTime, seconds: Double) -> DispatchTime
func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime
这意味着如果您不使用DispatchTimeInterval
enum
并只写一个数字,则假定您使用秒.
bri*_*ndy 118
为了扩展Cezary的答案,它将在1纳秒后执行,我必须在4秒半后执行以下操作.
DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
// ...
}
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编辑:我发现我的原始代码有些错误.如果不将NSEC_PER_SEC转换为Double,则隐式类型会导致编译错误.
如果有人能提出更优化的解决方案,我会热衷于听到它.
== Swift 3的更新==
这在Swift 3中非常简单和优雅:
let delay = 4.5 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), block)
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小智 84
matt的语法非常好,如果你需要使块无效,你可能想要使用它:
typealias dispatch_cancelable_closure = (cancel : Bool) -> Void
func delay(time:NSTimeInterval, closure:()->Void) -> dispatch_cancelable_closure? {
func dispatch_later(clsr:()->Void) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(time * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), clsr)
}
var closure:dispatch_block_t? = closure
var cancelableClosure:dispatch_cancelable_closure?
let delayedClosure:dispatch_cancelable_closure = { cancel in
if closure != nil {
if (cancel == false) {
dispatch_async(dispatch_get_main_queue(), closure!);
}
}
closure = nil
cancelableClosure = nil
}
cancelableClosure = delayedClosure
dispatch_later {
if let delayedClosure = cancelableClosure {
delayedClosure(cancel: false)
}
}
return cancelableClosure;
}
func cancel_delay(closure:dispatch_cancelable_closure?) {
if closure != nil {
closure!(cancel: true)
}
}
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使用方法如下
let retVal = delay(2.0) {
println("Later")
}
delay(1.0) {
cancel_delay(retVal)
}
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上面的链接似乎有所下降.来自Github的原始Objc代码
Sen*_*ful 23
Apple有一个针对Objective-C的dispatch_after片段:
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
<#code to be executed after a specified delay#>
});
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这是移植到Swift 3 的相同片段:
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + <#delayInSeconds#>) {
<#code to be executed after a specified delay#>
}
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Vak*_*kas 23
Swift 3.0和Swift 4.0中最简单的解决方案
func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
DispatchQueue.main.asyncAfter(deadline: .now() + seconds) {
completion()
}
}
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用法
delayWithSeconds(1) {
//Do something
}
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gar*_*jon 14
另一种方法是像这样扩展Double:
extension Double {
var dispatchTime: dispatch_time_t {
get {
return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
}
}
}
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然后你可以像这样使用它:
dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
self.dismissViewControllerAnimated(true, completion: nil)
})
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我喜欢亚光的延迟功能,但仅仅是出于偏好,我宁愿限制传递闭合.
在Swift 3.0中
派遣队列
DispatchQueue(label: "test").async {
//long running Background Task
for obj in 0...1000 {
print("async \(obj)")
}
// UI update in main queue
DispatchQueue.main.async(execute: {
print("UI update on main queue")
})
}
DispatchQueue(label: "m").sync {
//long running Background Task
for obj in 0...1000 {
print("sync \(obj)")
}
// UI update in main queue
DispatchQueue.main.sync(execute: {
print("UI update on main queue")
})
}
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5秒后发货
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
print("Dispatch after 5 sec")
}
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1)将此方法添加为 UIViewController 扩展的一部分。
extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(time, dispatch_get_main_queue(), block)
}
}
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在VC上调用这个方法:
self.runAfterDelay(5.0, block: {
//Add code to this block
print("run After Delay Success")
})
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2)
performSelector("yourMethod Name", withObject: nil, afterDelay: 1)
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3)
override func viewWillAppear(animated: Bool) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
//Code Here
})
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//紧凑形式
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
//Code here
}
}
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虽然不是OP的原始问题,但某些NSTimer
相关问题已被标记为该问题的重复项,因此值得NSTimer
在此处包含答案。
NSTimer
与dispatch_after
NSTimer
级别越高,dispatch_after
级别越低。NSTimer
更容易取消。取消dispatch_after
需要编写更多代码。NSTimer
创建一个NSTimer
实例。
var timer = NSTimer()
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以您需要的延迟启动计时器。
// invalidate the timer if there is any chance that it could have been called before
timer.invalidate()
// delay of 2 seconds
timer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false)
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添加一个要在延迟后调用的函数(使用selector
上面参数使用的任何名称)。
func delayedAction() {
print("Delayed action has now started."
}
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timer.invalidate()
。repeats: true
。如果您有一个不需要取消的一次性事件,则无需创建timer
实例变量。以下内容就足够了:
NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false)
Run Code Online (Sandbox Code Playgroud)在这里查看我的完整答案。
斯威夫特3.0版本
以下闭包函数在主线程上延迟后执行一些任务。
func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
onCompletion()
})
}
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像这样调用这个函数:
performAfterDelay(delay: 4.0) {
print("test")
}
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在 Swift 5 中,使用如下:
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2, execute: closure)
// time gap, specify unit is second
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
Singleton.shared().printDate()
}
// default time gap is second, you can reduce it
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
// just do it!
}
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