我有一个PDF文件,我正在使用ITextExtractionStrategy.Now从字符串中读取字符串我正在采用子字符串My name is XYZ,需要从PDF文件中获取子字符串的矩形坐标但不能这样做.在googling我知道那个LocationTextExtractionStrategy,但没有得到如何使用该工具来获取坐标.
这是代码..
ITextExtractionStrategy strategy = new SimpleTextExtractionStrategy();
string currentText = PdfTextExtractor.GetTextFromPage(pdfReader, page, strategy);
currentText = Encoding.UTF8.GetString(ASCIIEncoding.Convert(Encoding.Default, Encoding.UTF8, Encoding.Default.GetBytes(currentText)));
text.Append(currentText);
string getcoordinate="My name is XYZ";
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如何使用ITEXTSHARP获取此子字符串的直角坐标..
请帮忙.
Chr*_*aas 37
这是一个非常非常简单的实现版本.
在实现之前,了解PDF文件没有"单词","段落","句子"等概念是非常重要的.此外,PDF中的文本不一定是从左到右,从上到下排列,这没什么.与非LTR语言有关.短语"Hello World"可以写入PDF中:
Draw H at (10, 10)
Draw ell at (20, 10)
Draw rld at (90, 10)
Draw o Wo at (50, 20)
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它也可以写成
Draw Hello World at (10,10)
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ITextExtractionStrategy您需要实现的接口有一个RenderText被调用的方法,可以为PDF中的每个文本块调用一次.注意我说"chunk"而不是"word".在上面的第一个例子中,对于这两个单词,该方法将被调用四次.在第二个例子中,对于这两个单词,它将被调用一次.这是要理解的非常重要的部分.PDF没有单词,因此,iTextSharp也没有单词."单词"部分是100%由你来解决.
同样沿着这些方向,如上所述,PDF没有段落.要注意这一点的原因是因为PDF无法将文本换行到新行.每当您看到看起来像段落的内容时,您实际上会看到一个全新的文本绘制命令,其具有y与前一行不同的坐标.见进一步讨论这个.
下面的代码是一个非常简单的实现.对于它,我是LocationTextExtractionStrategy已经实现的子类ITextExtractionStrategy.在每次调用时,RenderText()我都会找到当前块的矩形(这里使用Mark的代码)并将其存储起来供以后使用.我正在使用这个简单的帮助类来存储这些块和矩形:
//Helper class that stores our rectangle and text
public class RectAndText {
public iTextSharp.text.Rectangle Rect;
public String Text;
public RectAndText(iTextSharp.text.Rectangle rect, String text) {
this.Rect = rect;
this.Text = text;
}
}
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这是子类:
public class MyLocationTextExtractionStrategy : LocationTextExtractionStrategy {
//Hold each coordinate
public List<RectAndText> myPoints = new List<RectAndText>();
//Automatically called for each chunk of text in the PDF
public override void RenderText(TextRenderInfo renderInfo) {
base.RenderText(renderInfo);
//Get the bounding box for the chunk of text
var bottomLeft = renderInfo.GetDescentLine().GetStartPoint();
var topRight = renderInfo.GetAscentLine().GetEndPoint();
//Create a rectangle from it
var rect = new iTextSharp.text.Rectangle(
bottomLeft[Vector.I1],
bottomLeft[Vector.I2],
topRight[Vector.I1],
topRight[Vector.I2]
);
//Add this to our main collection
this.myPoints.Add(new RectAndText(rect, renderInfo.GetText()));
}
}
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最后是上面的实现:
//Our test file
var testFile = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "test.pdf");
//Create our test file, nothing special
using (var fs = new FileStream(testFile, FileMode.Create, FileAccess.Write, FileShare.None)) {
using (var doc = new Document()) {
using (var writer = PdfWriter.GetInstance(doc, fs)) {
doc.Open();
doc.Add(new Paragraph("This is my sample file"));
doc.Close();
}
}
}
//Create an instance of our strategy
var t = new MyLocationTextExtractionStrategy();
//Parse page 1 of the document above
using (var r = new PdfReader(testFile)) {
var ex = PdfTextExtractor.GetTextFromPage(r, 1, t);
}
//Loop through each chunk found
foreach (var p in t.myPoints) {
Console.WriteLine(string.Format("Found text {0} at {1}x{2}", p.Text, p.Rect.Left, p.Rect.Bottom));
}
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我不能强调上述内容不会考虑"单词",这取决于你.TextRenderInfo传入的对象RenderText有一个调用的方法GetCharacterRenderInfos(),您可以使用该方法获取更多信息.GetBaseline() instead of如果您不关心字体中的下延,您可能还想使用GetDescentLine()`.
编辑
(我吃了很棒的午餐,所以我感觉更有帮助.)
这MyLocationTextExtractionStrategy是我的评论下面所说的更新版本,即它需要一个字符串来搜索和搜索每个字符串的字符串.由于列出的所有原因,这在某些/多个/大多数/所有情况下都不起作用.如果子串在单个块中多次存在,它也将仅返回第一个实例.连字和变音符号也可能搞乱这一点.
public class MyLocationTextExtractionStrategy : LocationTextExtractionStrategy {
//Hold each coordinate
public List<RectAndText> myPoints = new List<RectAndText>();
//The string that we're searching for
public String TextToSearchFor { get; set; }
//How to compare strings
public System.Globalization.CompareOptions CompareOptions { get; set; }
public MyLocationTextExtractionStrategy(String textToSearchFor, System.Globalization.CompareOptions compareOptions = System.Globalization.CompareOptions.None) {
this.TextToSearchFor = textToSearchFor;
this.CompareOptions = compareOptions;
}
//Automatically called for each chunk of text in the PDF
public override void RenderText(TextRenderInfo renderInfo) {
base.RenderText(renderInfo);
//See if the current chunk contains the text
var startPosition = System.Globalization.CultureInfo.CurrentCulture.CompareInfo.IndexOf(renderInfo.GetText(), this.TextToSearchFor, this.CompareOptions);
//If not found bail
if (startPosition < 0) {
return;
}
//Grab the individual characters
var chars = renderInfo.GetCharacterRenderInfos().Skip(startPosition).Take(this.TextToSearchFor.Length).ToList();
//Grab the first and last character
var firstChar = chars.First();
var lastChar = chars.Last();
//Get the bounding box for the chunk of text
var bottomLeft = firstChar.GetDescentLine().GetStartPoint();
var topRight = lastChar.GetAscentLine().GetEndPoint();
//Create a rectangle from it
var rect = new iTextSharp.text.Rectangle(
bottomLeft[Vector.I1],
bottomLeft[Vector.I2],
topRight[Vector.I1],
topRight[Vector.I2]
);
//Add this to our main collection
this.myPoints.Add(new RectAndText(rect, this.TextToSearchFor));
}
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你可以像以前一样使用它,但现在构造函数有一个必需的参数:
var t = new MyLocationTextExtractionStrategy("sample");
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这是一个老问题,但我留下了我的回复,因为我在网上找不到正确的答案.
正如克里斯·哈斯(Chris Haas)所揭露的那样,因为iText处理大块文件并不容易处理.Chris在我的大部分测试中失败的代码,因为一个单词通常在不同的块中被分割(他在帖子中警告过).
为了解决这个问题,这是我使用的策略:
我留下代码.我用几个文件测试它并且它工作得很好但是在某些情况下可能会失败,因为这个块有点棘手 - >单词转换.
希望对某人有帮助.
class LocationTextExtractionStrategyEx : LocationTextExtractionStrategy
{
private List<LocationTextExtractionStrategyEx.ExtendedTextChunk> m_DocChunks = new List<ExtendedTextChunk>();
private List<LocationTextExtractionStrategyEx.LineInfo> m_LinesTextInfo = new List<LineInfo>();
public List<SearchResult> m_SearchResultsList = new List<SearchResult>();
private String m_SearchText;
public const float PDF_PX_TO_MM = 0.3528f;
public float m_PageSizeY;
public LocationTextExtractionStrategyEx(String sSearchText, float fPageSizeY)
: base()
{
this.m_SearchText = sSearchText;
this.m_PageSizeY = fPageSizeY;
}
private void searchText()
{
foreach (LineInfo aLineInfo in m_LinesTextInfo)
{
int iIndex = aLineInfo.m_Text.IndexOf(m_SearchText);
if (iIndex != -1)
{
TextRenderInfo aFirstLetter = aLineInfo.m_LineCharsList.ElementAt(iIndex);
SearchResult aSearchResult = new SearchResult(aFirstLetter, m_PageSizeY);
this.m_SearchResultsList.Add(aSearchResult);
}
}
}
private void groupChunksbyLine()
{
LocationTextExtractionStrategyEx.ExtendedTextChunk textChunk1 = null;
LocationTextExtractionStrategyEx.LineInfo textInfo = null;
foreach (LocationTextExtractionStrategyEx.ExtendedTextChunk textChunk2 in this.m_DocChunks)
{
if (textChunk1 == null)
{
textInfo = new LocationTextExtractionStrategyEx.LineInfo(textChunk2);
this.m_LinesTextInfo.Add(textInfo);
}
else if (textChunk2.sameLine(textChunk1))
{
textInfo.appendText(textChunk2);
}
else
{
textInfo = new LocationTextExtractionStrategyEx.LineInfo(textChunk2);
this.m_LinesTextInfo.Add(textInfo);
}
textChunk1 = textChunk2;
}
}
public override string GetResultantText()
{
groupChunksbyLine();
searchText();
//In this case the return value is not useful
return "";
}
public override void RenderText(TextRenderInfo renderInfo)
{
LineSegment baseline = renderInfo.GetBaseline();
//Create ExtendedChunk
ExtendedTextChunk aExtendedChunk = new ExtendedTextChunk(renderInfo.GetText(), baseline.GetStartPoint(), baseline.GetEndPoint(), renderInfo.GetSingleSpaceWidth(), renderInfo.GetCharacterRenderInfos().ToList());
this.m_DocChunks.Add(aExtendedChunk);
}
public class ExtendedTextChunk
{
public string m_text;
private Vector m_startLocation;
private Vector m_endLocation;
private Vector m_orientationVector;
private int m_orientationMagnitude;
private int m_distPerpendicular;
private float m_charSpaceWidth;
public List<TextRenderInfo> m_ChunkChars;
public ExtendedTextChunk(string txt, Vector startLoc, Vector endLoc, float charSpaceWidth,List<TextRenderInfo> chunkChars)
{
this.m_text = txt;
this.m_startLocation = startLoc;
this.m_endLocation = endLoc;
this.m_charSpaceWidth = charSpaceWidth;
this.m_orientationVector = this.m_endLocation.Subtract(this.m_startLocation).Normalize();
this.m_orientationMagnitude = (int)(Math.Atan2((double)this.m_orientationVector[1], (double)this.m_orientationVector[0]) * 1000.0);
this.m_distPerpendicular = (int)this.m_startLocation.Subtract(new Vector(0.0f, 0.0f, 1f)).Cross(this.m_orientationVector)[2];
this.m_ChunkChars = chunkChars;
}
public bool sameLine(LocationTextExtractionStrategyEx.ExtendedTextChunk textChunkToCompare)
{
return this.m_orientationMagnitude == textChunkToCompare.m_orientationMagnitude && this.m_distPerpendicular == textChunkToCompare.m_distPerpendicular;
}
}
public class SearchResult
{
public int iPosX;
public int iPosY;
public SearchResult(TextRenderInfo aCharcter, float fPageSizeY)
{
//Get position of upperLeft coordinate
Vector vTopLeft = aCharcter.GetAscentLine().GetStartPoint();
//PosX
float fPosX = vTopLeft[Vector.I1];
//PosY
float fPosY = vTopLeft[Vector.I2];
//Transform to mm and get y from top of page
iPosX = Convert.ToInt32(fPosX * PDF_PX_TO_MM);
iPosY = Convert.ToInt32((fPageSizeY - fPosY) * PDF_PX_TO_MM);
}
}
public class LineInfo
{
public string m_Text;
public List<TextRenderInfo> m_LineCharsList;
public LineInfo(LocationTextExtractionStrategyEx.ExtendedTextChunk initialTextChunk)
{
this.m_Text = initialTextChunk.m_text;
this.m_LineCharsList = initialTextChunk.m_ChunkChars;
}
public void appendText(LocationTextExtractionStrategyEx.ExtendedTextChunk additionalTextChunk)
{
m_LineCharsList.AddRange(additionalTextChunk.m_ChunkChars);
this.m_Text += additionalTextChunk.m_text;
}
}
}
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我知道这是一个非常古老的问题,但下面是我最终要做的事情.只需在此发布,希望它对其他人有用.
以下代码将告诉您包含搜索文本的行的起始坐标.修改它以提供单词的位置应该不难.注意.我在itextsharp 5.5.11.0上测试了这个,并且不适用于某些旧版本
如上所述,pdfs没有单词/行或段落的概念.但我发现LocationTextExtractionStrategy分割线条和单词的效果非常好.所以我的解决方案就是基于此.
此解决方案基于https://github.com/itext/itextsharp/blob/develop/src/core/iTextSharp/text/pdf/parser/LocationTextExtractionStrategy.cs,该文件有一条评论说它是开发预览.所以这可能在将来不起作用.
无论如何这里是代码.
using System.Collections.Generic;
using iTextSharp.text.pdf.parser;
namespace Logic
{
public class LocationTextExtractionStrategyWithPosition : LocationTextExtractionStrategy
{
private readonly List<TextChunk> locationalResult = new List<TextChunk>();
private readonly ITextChunkLocationStrategy tclStrat;
public LocationTextExtractionStrategyWithPosition() : this(new TextChunkLocationStrategyDefaultImp()) {
}
/**
* Creates a new text extraction renderer, with a custom strategy for
* creating new TextChunkLocation objects based on the input of the
* TextRenderInfo.
* @param strat the custom strategy
*/
public LocationTextExtractionStrategyWithPosition(ITextChunkLocationStrategy strat)
{
tclStrat = strat;
}
private bool StartsWithSpace(string str)
{
if (str.Length == 0) return false;
return str[0] == ' ';
}
private bool EndsWithSpace(string str)
{
if (str.Length == 0) return false;
return str[str.Length - 1] == ' ';
}
/**
* Filters the provided list with the provided filter
* @param textChunks a list of all TextChunks that this strategy found during processing
* @param filter the filter to apply. If null, filtering will be skipped.
* @return the filtered list
* @since 5.3.3
*/
private List<TextChunk> filterTextChunks(List<TextChunk> textChunks, ITextChunkFilter filter)
{
if (filter == null)
{
return textChunks;
}
var filtered = new List<TextChunk>();
foreach (var textChunk in textChunks)
{
if (filter.Accept(textChunk))
{
filtered.Add(textChunk);
}
}
return filtered;
}
public override void RenderText(TextRenderInfo renderInfo)
{
LineSegment segment = renderInfo.GetBaseline();
if (renderInfo.GetRise() != 0)
{ // remove the rise from the baseline - we do this because the text from a super/subscript render operations should probably be considered as part of the baseline of the text the super/sub is relative to
Matrix riseOffsetTransform = new Matrix(0, -renderInfo.GetRise());
segment = segment.TransformBy(riseOffsetTransform);
}
TextChunk tc = new TextChunk(renderInfo.GetText(), tclStrat.CreateLocation(renderInfo, segment));
locationalResult.Add(tc);
}
public IList<TextLocation> GetLocations()
{
var filteredTextChunks = filterTextChunks(locationalResult, null);
filteredTextChunks.Sort();
TextChunk lastChunk = null;
var textLocations = new List<TextLocation>();
foreach (var chunk in filteredTextChunks)
{
if (lastChunk == null)
{
//initial
textLocations.Add(new TextLocation
{
Text = chunk.Text,
X = iTextSharp.text.Utilities.PointsToMillimeters(chunk.Location.StartLocation[0]),
Y = iTextSharp.text.Utilities.PointsToMillimeters(chunk.Location.StartLocation[1])
});
}
else
{
if (chunk.SameLine(lastChunk))
{
var text = "";
// we only insert a blank space if the trailing character of the previous string wasn't a space, and the leading character of the current string isn't a space
if (IsChunkAtWordBoundary(chunk, lastChunk) && !StartsWithSpace(chunk.Text) && !EndsWithSpace(lastChunk.Text))
text += ' ';
text += chunk.Text;
textLocations[textLocations.Count - 1].Text += text;
}
else
{
textLocations.Add(new TextLocation
{
Text = chunk.Text,
X = iTextSharp.text.Utilities.PointsToMillimeters(chunk.Location.StartLocation[0]),
Y = iTextSharp.text.Utilities.PointsToMillimeters(chunk.Location.StartLocation[1])
});
}
}
lastChunk = chunk;
}
//now find the location(s) with the given texts
return textLocations;
}
}
public class TextLocation
{
public float X { get; set; }
public float Y { get; set; }
public string Text { get; set; }
}
}
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如何调用方法:
using (var reader = new PdfReader(inputPdf))
{
var parser = new PdfReaderContentParser(reader);
var strategy = parser.ProcessContent(pageNumber, new LocationTextExtractionStrategyWithPosition());
var res = strategy.GetLocations();
reader.Close();
}
var searchResult = res.Where(p => p.Text.Contains(searchText)).OrderBy(p => p.Y).Reverse().ToList();
inputPdf is a byte[] that has the pdf data
pageNumber is the page where you want to search in
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