gri*_*eak 497 cocoa-touch screen uikit ios
如何才能在iOS中获得屏幕的尺寸?
目前,我使用:
lCurrentWidth = self.view.frame.size.width;
lCurrentHeight = self.view.frame.size.height;
Run Code Online (Sandbox Code Playgroud)
在viewWillAppear:和willAnimateRotationToInterfaceOrientation:duration:
我第一次得到整个屏幕尺寸.第二次我屏幕减去导航栏.
Cal*_*leb 1051
如何才能在iOS中获得屏幕的尺寸?
您发布的代码的问题在于您指望视图大小与屏幕的大小相匹配,并且您已经看到并非总是如此.如果您需要屏幕大小,您应该查看代表屏幕本身的对象,如下所示:
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
Run Code Online (Sandbox Code Playgroud)
拆分视图更新:在评论中,德米特里问道:
如何在拆分视图中获得屏幕大小?
上面给出的代码报告了屏幕的大小,即使在分屏模式下也是如此.使用分屏模式时,应用程序的窗口会发生变化.如果上面的代码没有提供您期望的信息,那么就像OP一样,您正在查看错误的对象.但是,在这种情况下,你应该看一下窗口而不是屏幕,如下所示:
CGRect windowRect = self.view.window.frame;
CGFloat windowWidth = windowRect.size.width;
CGFloat windowHeight = windowRect.size.height;
Run Code Online (Sandbox Code Playgroud)
let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width
let screenHeight = screenRect.size.height
// split screen
let windowRect = self.view.window?.frame
let windowWidth = windowRect?.size.width
let windowHeight = windowRect?.size.height
Run Code Online (Sandbox Code Playgroud)
Ege*_*nar 63
小心,[UIScreen mainScreen]也包含状态栏,如果你想检索应用程序的框架(不包括状态栏),你应该使用
+ (CGFloat) window_height {
return [UIScreen mainScreen].applicationFrame.size.height;
}
+ (CGFloat) window_width {
return [UIScreen mainScreen].applicationFrame.size.width;
}
Run Code Online (Sandbox Code Playgroud)
Mar*_*lme 42
我已将上述一些Objective-C答案翻译成Swift代码.每个翻译都会继续引用原始答案.
let screen = UIScreen.main.bounds
let screenWidth = screen.size.width
let screenHeight = screen.size.height
Run Code Online (Sandbox Code Playgroud)
func windowHeight() -> CGFloat {
return UIScreen.mainScreen().applicationFrame.size.height
}
func windowWidth() -> CGFloat {
return UIScreen.mainScreen().applicationFrame.size.width
}
Run Code Online (Sandbox Code Playgroud)
var screenHeight : CGFloat
let statusBarOrientation = UIApplication.sharedApplication().statusBarOrientation
// it is important to do this after presentModalViewController:animated:
if (statusBarOrientation != UIInterfaceOrientation.Portrait
&& statusBarOrientation != UIInterfaceOrientation.PortraitUpsideDown){
screenHeight = UIScreen.mainScreen().applicationFrame.size.width
} else {
screenHeight = UIScreen.mainScreen().applicationFrame.size.height
}
Run Code Online (Sandbox Code Playgroud)
let screenWidth = UIScreen.mainScreen().bounds.size.width
let screenHeight = UIScreen.mainScreen().bounds.size.height
println("width: \(screenWidth)")
println("height: \(screenHeight)")
Run Code Online (Sandbox Code Playgroud)
Luk*_*ice 39
我之前使用过这些方便的方法:
- (CGRect)getScreenFrameForCurrentOrientation {
return [self getScreenFrameForOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
- (CGRect)getScreenFrameForOrientation:(UIInterfaceOrientation)orientation {
CGRect fullScreenRect = [[UIScreen mainScreen] bounds];
// implicitly in Portrait orientation.
if (UIInterfaceOrientationIsLandscape(orientation)) {
CGRect temp = CGRectZero;
temp.size.width = fullScreenRect.size.height;
temp.size.height = fullScreenRect.size.width;
fullScreenRect = temp;
}
if (![[UIApplication sharedApplication] statusBarHidden]) {
CGFloat statusBarHeight = 20; // Needs a better solution, FYI statusBarFrame reports wrong in some cases..
fullScreenRect.size.height -= statusBarHeight;
}
return fullScreenRect;
}
Run Code Online (Sandbox Code Playgroud)
A R*_*ser 15
我意识到这是一个老帖子,但有时我觉得#define这样的常量很有用所以我不必担心它:
#define DEVICE_SIZE [[[[UIApplication sharedApplication] keyWindow] rootViewController].view convertRect:[[UIScreen mainScreen] bounds] fromView:nil].size
Run Code Online (Sandbox Code Playgroud)
无论器件方向如何,上述常数应返回正确的大小.然后获取尺寸就像:
lCurrentWidth = DEVICE_SIZE.width;
lCurrentHeight = DEVICE_SIZE.height;
Run Code Online (Sandbox Code Playgroud)
mem*_*ons 13
获取设备尺寸非常非常容易,同时考虑到方向:
// grab the window frame and adjust it for orientation
UIView *rootView = [[[UIApplication sharedApplication] keyWindow]
rootViewController].view;
CGRect originalFrame = [[UIScreen mainScreen] bounds];
CGRect adjustedFrame = [rootView convertRect:originalFrame fromView:nil];
Run Code Online (Sandbox Code Playgroud)
我们也要考虑设备的方向:
CGFloat screenHeight;
// it is important to do this after presentModalViewController:animated:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait || [[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
screenHeight = [UIScreen mainScreen].applicationFrame.size.height;
}
else{
screenHeight = [UIScreen mainScreen].applicationFrame.size.width;
}
Run Code Online (Sandbox Code Playgroud)
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.width);
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.height);
Run Code Online (Sandbox Code Playgroud)
利用这些Structs来了解有关 Swift 3.0 中当前设备的有用信息
struct ScreenSize { // Answer to OP's question
static let SCREEN_WIDTH = UIScreen.main.bounds.size.width
static let SCREEN_HEIGHT = UIScreen.main.bounds.size.height
static let SCREEN_MAX_LENGTH = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
static let SCREEN_MIN_LENGTH = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
}
struct DeviceType { //Use this to check what is the device kind you're working with
static let IS_IPHONE_4_OR_LESS = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
static let IS_IPHONE_SE = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
static let IS_IPHONE_7 = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 667.0
static let IS_IPHONE_7PLUS = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
static let IS_IPHONE_X = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 812.0
static let IS_IPAD = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0
}
struct iOSVersion { //Get current device's iOS version
static let SYS_VERSION_FLOAT = (UIDevice.current.systemVersion as NSString).floatValue
static let iOS7 = (iOSVersion.SYS_VERSION_FLOAT >= 7.0 && iOSVersion.SYS_VERSION_FLOAT < 8.0)
static let iOS8 = (iOSVersion.SYS_VERSION_FLOAT >= 8.0 && iOSVersion.SYS_VERSION_FLOAT < 9.0)
static let iOS9 = (iOSVersion.SYS_VERSION_FLOAT >= 9.0 && iOSVersion.SYS_VERSION_FLOAT < 10.0)
static let iOS10 = (iOSVersion.SYS_VERSION_FLOAT >= 10.0 && iOSVersion.SYS_VERSION_FLOAT < 11.0)
static let iOS11 = (iOSVersion.SYS_VERSION_FLOAT >= 11.0 && iOSVersion.SYS_VERSION_FLOAT < 12.0)
static let iOS12 = (iOSVersion.SYS_VERSION_FLOAT >= 12.0 && iOSVersion.SYS_VERSION_FLOAT < 13.0)
static let iOS13 = (iOSVersion.SYS_VERSION_FLOAT >= 13.0 && iOSVersion.SYS_VERSION_FLOAT < 14.0)
static let iOS14 = (iOSVersion.SYS_VERSION_FLOAT >= 14.0 && iOSVersion.SYS_VERSION_FLOAT < 15.0)
static let iOS15 = (iOSVersion.SYS_VERSION_FLOAT >= 15.0 && iOSVersion.SYS_VERSION_FLOAT < 16.0)
}
Run Code Online (Sandbox Code Playgroud)
在这里,我已经更新了迅速3
自iOS 9起不推荐使用applicationFrame
很快,他们删除了()并且更改了一些命名约定,您可以在这里参考链接
func windowHeight() -> CGFloat {
return UIScreen.main.bounds.size.height
}
func windowWidth() -> CGFloat {
return UIScreen.main.bounds.size.width
}
Run Code Online (Sandbox Code Playgroud)
现代答案:
如果你的应用支持 iPad 上的分屏,这个问题就变得有点复杂了。您需要窗口的大小,而不是屏幕的大小,它可能包含 2 个应用程序。运行时窗口的大小也可能会有所不同。
使用应用程序主窗口的大小:
UIApplication.shared.delegate?.window??.bounds.size ?? .zero
Run Code Online (Sandbox Code Playgroud)
注意:上述方法可能会在启动时在窗口成为关键窗口之前得到错误的值。如果您只需要宽度,非常推荐以下方法:
UIApplication.shared.statusBarFrame.width
Run Code Online (Sandbox Code Playgroud)
使用的旧解决方案UIScreen.main.bounds将返回设备的边界。如果您的应用在拆分视图模式下运行,则会获得错误的尺寸。
self.view.window 当应用程序包含 2 个或更多窗口并且窗口尺寸较小时,最热门的答案中的尺寸可能会错误。
| 归档时间: |
|
| 查看次数: |
375792 次 |
| 最近记录: |