我有一个包含byte []格式的zip文件的内存流.
有什么方法可以解压缩这个内存流,而无需将文件写入磁盘?
一般情况下我使用ICSharpCode.SharpZipLib.Zip.FastZip来解压缩文件,但是解压内存流的方法是什么?并根据zip中的文件/文件夹将文件存储在另一个内存流或byte []格式中?
我可以在这种情况下使用Memorymapped文件功能吗?
gig*_*uck 95
这是一个基于您的描述的代码示例.
在项目中,右键单击References文件夹并添加对System.IO.Compression的引用
using System.IO.Compression;
Stream data = new MemoryStream(); // The original data
Stream unzippedEntryStream; // Unzipped data from a file in the archive
ZipArchive archive = new ZipArchive(data);
foreach (ZipArchiveEntry entry in archive.Entries)
{
if(entry.FullName.EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
{
unzippedEntryStream = entry.Open(); // .Open will return a stream
// Process entry data here
}
}
Run Code Online (Sandbox Code Playgroud)
希望这可以帮助.
Bob*_*son 16
我们使用DotNetZip,我可以将zip文件的内容从Stream内存解压缩到内存中.下面是用于从stream(LocalCatalogZip)中提取特定命名文件并返回流以读取该文件的示例代码,但它很容易在其上展开.
private static MemoryStream UnZipCatalog()
{
MemoryStream data = new MemoryStream();
using (ZipFile zip = ZipFile.Read(LocalCatalogZip))
{
zip["ListingExport.txt"].Extract(data);
}
data.Seek(0, SeekOrigin.Begin);
return data;
}
Run Code Online (Sandbox Code Playgroud)
它不是您现在使用的库,但如果您可以更改,则可以获得该功能.
这是一个变量,它将返回Dictionary<string,MemoryStream>一个zip文件的每个文件的内容.
private static Dictionary<string,MemoryStream> UnZipToMemory()
{
var result = new Dictionary<string,MemoryStream>();
using (ZipFile zip = ZipFile.Read(LocalCatalogZip))
{
foreach (ZipEntry e in zip)
{
MemoryStream data = new MemoryStream();
e.Extract(data);
result.Add(e.FileName, data);
}
}
return result;
}
Run Code Online (Sandbox Code Playgroud)
kip*_*r_t 10
我刚刚遇到了类似的问题,我发现我认为似乎相当优雅的答案是使用#ZipLib(可以使用nuget)并执行以下操作:
private byte[] GetUncompressedPayload(byte[] data)
{
using (var outputStream = new MemoryStream())
using (var inputStream = new MemoryStream(data))
{
using (var zipInputStream = new ZipInputStream(inputStream))
{
zipInputStream.GetNextEntry();
zipInputStream.CopyTo(outputStream);
}
return outputStream.ToArray();
}
}
Run Code Online (Sandbox Code Playgroud)
这似乎是一种享受.希望这可以帮助.
是的,使用FastZipTo进行更改new ZipFile(stream),但这仅在您的流可以搜索时才有效。(只需使用MemoryStream new ZipFile(fs);而不是像示例一样读取文件流。)
C#
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
public void ExtractZipFile(string archiveFilenameIn, string password, string outFolder) {
ZipFile zf = null;
try {
FileStream fs = File.OpenRead(archiveFilenameIn);
zf = new ZipFile(fs);
if (!String.IsNullOrEmpty(password)) {
zf.Password = password; // AES encrypted entries are handled automatically
}
foreach (ZipEntry zipEntry in zf) {
if (!zipEntry.IsFile) {
continue; // Ignore directories
}
String entryFileName = zipEntry.Name;
// to remove the folder from the entry:- entryFileName = Path.GetFileName(entryFileName);
// Optionally match entrynames against a selection list here to skip as desired.
// The unpacked length is available in the zipEntry.Size property.
byte[] buffer = new byte[4096]; // 4K is optimum
Stream zipStream = zf.GetInputStream(zipEntry);
// Manipulate the output filename here as desired.
String fullZipToPath = Path.Combine(outFolder, entryFileName);
string directoryName = Path.GetDirectoryName(fullZipToPath);
if (directoryName.Length > 0)
Directory.CreateDirectory(directoryName);
// Unzip file in buffered chunks. This is just as fast as unpacking to a buffer the full size
// of the file, but does not waste memory.
// The "using" will close the stream even if an exception occurs.
using (FileStream streamWriter = File.Create(fullZipToPath)) {
StreamUtils.Copy(zipStream, streamWriter, buffer);
}
}
} finally {
if (zf != null) {
zf.IsStreamOwner = true; // Makes close also shut the underlying stream
zf.Close(); // Ensure we release resources
}
}
}
Run Code Online (Sandbox Code Playgroud)
如果您使用的是不可搜索的流,请使用ZipInputStream。
// Calling example:
WebClient webClient = new WebClient();
Stream data = webClient.OpenRead("http://www.example.com/test.zip");
// This stream cannot be opened with the ZipFile class because CanSeek is false.
UnzipFromStream(data, @"c:\temp");
public void UnzipFromStream(Stream zipStream, string outFolder) {
ZipInputStream zipInputStream = new ZipInputStream(zipStream);
ZipEntry zipEntry = zipInputStream.GetNextEntry();
while (zipEntry != null) {
String entryFileName = zipEntry.Name;
// to remove the folder from the entry:- entryFileName = Path.GetFileName(entryFileName);
// Optionally match entrynames against a selection list here to skip as desired.
// The unpacked length is available in the zipEntry.Size property.
byte[] buffer = new byte[4096]; // 4K is optimum
// Manipulate the output filename here as desired.
String fullZipToPath = Path.Combine(outFolder, entryFileName);
string directoryName = Path.GetDirectoryName(fullZipToPath);
if (directoryName.Length > 0)
Directory.CreateDirectory(directoryName);
// Unzip file in buffered chunks. This is just as fast as unpacking to a buffer the full size
// of the file, but does not waste memory.
// The "using" will close the stream even if an exception occurs.
using (FileStream streamWriter = File.Create(fullZipToPath)) {
StreamUtils.Copy(zipInputStream, streamWriter, buffer);
}
zipEntry = zipInputStream.GetNextEntry();
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
69932 次 |
| 最近记录: |