Nul*_*ion 62 android assets android-assets
我需要知道assets文件夹上文件的字符串路径,因为我使用的是需要接收字符串路径的map API,我的地图必须存储在assets文件夹中
这是我正在尝试的代码:
MapView mapView = new MapView(this);
mapView.setClickable(true);
mapView.setBuiltInZoomControls(true);
mapView.setMapFile("file:///android_asset/m1.map");
setContentView(mapView);
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出现问题"file:///android_asset/m1.map"
因为没有加载地图.
哪个是存储在我的assets文件夹中的文件m1.map的正确字符串路径文件?
谢谢
编辑Dimitru:此代码不工作,它不能在is.read(buffer);
与IOException异常
try {
InputStream is = getAssets().open("m1.map");
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
text = new String(buffer);
} catch (IOException e) {throw new RuntimeException(e);}
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Jac*_*alk 89
AFAIK资产目录中的文件无法解压缩.相反,它们直接从APK(ZIP)文件中读取.
所以,你真的不能制作期望文件接受资产'文件'的东西.
相反,您必须提取资产并将其写入单独的文件,如Dumitru建议:
File f = new File(getCacheDir()+"/m1.map");
if (!f.exists()) try {
InputStream is = getAssets().open("m1.map");
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
FileOutputStream fos = new FileOutputStream(f);
fos.write(buffer);
fos.close();
} catch (Exception e) { throw new RuntimeException(e); }
mapView.setMapFile(f.getPath());
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Jac*_*cki 10
您可以使用此方法.
public static File getRobotCacheFile(Context context) throws IOException {
File cacheFile = new File(context.getCacheDir(), "robot.png");
try {
InputStream inputStream = context.getAssets().open("robot.png");
try {
FileOutputStream outputStream = new FileOutputStream(cacheFile);
try {
byte[] buf = new byte[1024];
int len;
while ((len = inputStream.read(buf)) > 0) {
outputStream.write(buf, 0, len);
}
} finally {
outputStream.close();
}
} finally {
inputStream.close();
}
} catch (IOException e) {
throw new IOException("Could not open robot png", e);
}
return cacheFile;
}
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在这种情况下,您永远不应该使用InputStream.available().它仅返回缓冲的字节.使用.available()的方法永远不会使用更大的文件,根本无法在某些设备上使用.
在Kotlin(; D):
@Throws(IOException::class)
fun getRobotCacheFile(context: Context): File = File(context.cacheDir, "robot.png")
.also {
it.outputStream().use { cache -> context.assets.open("robot.png").use { it.copyTo(cache) } }
}
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请查看SDK附带的API示例中的ReadAsset.java.
try {
InputStream is = getAssets().open("read_asset.txt");
// We guarantee that the available method returns the total
// size of the asset... of course, this does mean that a single
// asset can't be more than 2 gigs.
int size = is.available();
// Read the entire asset into a local byte buffer.
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
// Convert the buffer into a string.
String text = new String(buffer);
// Finally stick the string into the text view.
TextView tv = (TextView)findViewById(R.id.text);
tv.setText(text);
} catch (IOException e) {
// Should never happen!
throw new RuntimeException(e);
}
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小智 5
只是添加 Jacek 的完美解决方案。如果您尝试在 Kotlin 中执行此操作,它不会立即起作用。相反,你会想使用这个:
@Throws(IOException::class)
fun getSplashVideo(context: Context): File {
val cacheFile = File(context.cacheDir, "splash_video")
try {
val inputStream = context.assets.open("splash_video")
val outputStream = FileOutputStream(cacheFile)
try {
inputStream.copyTo(outputStream)
} finally {
inputStream.close()
outputStream.close()
}
} catch (e: IOException) {
throw IOException("Could not open splash_video", e)
}
return cacheFile
}
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