Ekr*_*kra 97 objective-c uitableview ipad ios ios7
我想有风格同样喜欢iPad的设置应用程序的一组UITableView的详细视图用于iOS的7.
这是一个圆角的tableView.请查看附件了解详情.
是一些默认设置使它看起来像那样,或者我们需要为它做一些自定义绘图.
任何暗示正确的方向将不胜感激.
谢谢

小智 194
我已经进一步定制了willDisplayCell,以便在设置应用程序中更好地模拟单元格样式.
Objective-C的
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([cell respondsToSelector:@selector(tintColor)]) {
if (tableView == self.tableView) {
CGFloat cornerRadius = 5.f;
cell.backgroundColor = UIColor.clearColor;
CAShapeLayer *layer = [[CAShapeLayer alloc] init];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGRect bounds = CGRectInset(cell.bounds, 10, 0);
BOOL addLine = NO;
if (indexPath.row == 0 && indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius);
} else if (indexPath.row == 0) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds));
addLine = YES;
} else if (indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds));
} else {
CGPathAddRect(pathRef, nil, bounds);
addLine = YES;
}
layer.path = pathRef;
CFRelease(pathRef);
layer.fillColor = [UIColor colorWithWhite:1.f alpha:0.8f].CGColor;
if (addLine == YES) {
CALayer *lineLayer = [[CALayer alloc] init];
CGFloat lineHeight = (1.f / [UIScreen mainScreen].scale);
lineLayer.frame = CGRectMake(CGRectGetMinX(bounds)+10, bounds.size.height-lineHeight, bounds.size.width-10, lineHeight);
lineLayer.backgroundColor = tableView.separatorColor.CGColor;
[layer addSublayer:lineLayer];
}
UIView *testView = [[UIView alloc] initWithFrame:bounds];
[testView.layer insertSublayer:layer atIndex:0];
testView.backgroundColor = UIColor.clearColor;
cell.backgroundView = testView;
}
}
}
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迅速
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if (cell.respondsToSelector(Selector("tintColor"))){
if (tableView == self.tableView) {
let cornerRadius : CGFloat = 12.0
cell.backgroundColor = UIColor.clearColor()
var layer: CAShapeLayer = CAShapeLayer()
var pathRef:CGMutablePathRef = CGPathCreateMutable()
var bounds: CGRect = CGRectInset(cell.bounds, 25, 0)
var addLine: Bool = false
if (indexPath.row == 0 && indexPath.row == tableView.numberOfRowsInSection(indexPath.section)-1) {
CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius)
} else if (indexPath.row == 0) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds))
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius)
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius)
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds))
addLine = true
} else if (indexPath.row == tableView.numberOfRowsInSection(indexPath.section)-1) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds))
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius)
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius)
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds))
} else {
CGPathAddRect(pathRef, nil, bounds)
addLine = true
}
layer.path = pathRef
layer.fillColor = UIColor(red: 255/255.0, green: 255/255.0, blue: 255/255.0, alpha: 0.8).CGColor
if (addLine == true) {
var lineLayer: CALayer = CALayer()
var lineHeight: CGFloat = (1.0 / UIScreen.mainScreen().scale)
lineLayer.frame = CGRectMake(CGRectGetMinX(bounds)+10, bounds.size.height-lineHeight, bounds.size.width-10, lineHeight)
lineLayer.backgroundColor = tableView.separatorColor.CGColor
layer.addSublayer(lineLayer)
}
var testView: UIView = UIView(frame: bounds)
testView.layer.insertSublayer(layer, atIndex: 0)
testView.backgroundColor = UIColor.clearColor()
cell.backgroundView = testView
}
}
}
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斯威夫特3
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let cornerRadius: CGFloat = 5
cell.backgroundColor = .clear
let layer = CAShapeLayer()
let pathRef = CGMutablePath()
let bounds = cell.bounds.insetBy(dx: 20, dy: 0)
var addLine = false
if indexPath.row == 0 && indexPath.row == tableView.numberOfRows(inSection: indexPath.section) - 1 {
pathRef.__addRoundedRect(transform: nil, rect: bounds, cornerWidth: cornerRadius, cornerHeight: cornerRadius)
} else if indexPath.row == 0 {
pathRef.move(to: .init(x: bounds.minX, y: bounds.maxY))
pathRef.addArc(tangent1End: .init(x: bounds.minX, y: bounds.minY), tangent2End: .init(x: bounds.midX, y: bounds.minY), radius: cornerRadius)
pathRef.addArc(tangent1End: .init(x: bounds.maxX, y: bounds.minY), tangent2End: .init(x: bounds.maxX, y: bounds.midY), radius: cornerRadius)
pathRef.addLine(to: .init(x: bounds.maxX, y: bounds.maxY))
addLine = true
} else if indexPath.row == tableView.numberOfRows(inSection: indexPath.section) - 1 {
pathRef.move(to: .init(x: bounds.minX, y: bounds.minY))
pathRef.addArc(tangent1End: .init(x: bounds.minX, y: bounds.maxY), tangent2End: .init(x: bounds.midX, y: bounds.maxY), radius: cornerRadius)
pathRef.addArc(tangent1End: .init(x: bounds.maxX, y: bounds.maxY), tangent2End: .init(x: bounds.maxX, y: bounds.midY), radius: cornerRadius)
pathRef.addLine(to: .init(x: bounds.maxX, y: bounds.minY))
} else {
pathRef.addRect(bounds)
addLine = true
}
layer.path = pathRef
layer.fillColor = UIColor(white: 1, alpha: 0.8).cgColor
if (addLine == true) {
let lineLayer = CALayer()
let lineHeight = 1.0 / UIScreen.main.scale
lineLayer.frame = CGRect(x: bounds.minX + 10, y: bounds.size.height - lineHeight, width: bounds.size.width - 10, height: lineHeight)
lineLayer.backgroundColor = tableView.separatorColor?.cgColor
layer.addSublayer(lineLayer)
}
let testView = UIView(frame: bounds)
testView.layer.insertSublayer(layer, at: 0)
testView.backgroundColor = .clear
cell.backgroundView = testView
}
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Swift 4.2
override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
if (cell.responds(to: #selector(getter: UIView.tintColor))){
if tableView == self.tableView {
let cornerRadius: CGFloat = 12.0
cell.backgroundColor = .clear
let layer: CAShapeLayer = CAShapeLayer()
let path: CGMutablePath = CGMutablePath()
let bounds: CGRect = cell.bounds
bounds.insetBy(dx: 25.0, dy: 0.0)
var addLine: Bool = false
if indexPath.row == 0 && indexPath.row == ( tableView.numberOfRows(inSection: indexPath.section) - 1) {
path.addRoundedRect(in: bounds, cornerWidth: cornerRadius, cornerHeight: cornerRadius)
} else if indexPath.row == 0 {
path.move(to: CGPoint(x: bounds.minX, y: bounds.maxY))
path.addArc(tangent1End: CGPoint(x: bounds.minX, y: bounds.minY), tangent2End: CGPoint(x: bounds.midX, y: bounds.minY), radius: cornerRadius)
path.addArc(tangent1End: CGPoint(x: bounds.maxX, y: bounds.minY), tangent2End: CGPoint(x: bounds.maxX, y: bounds.midY), radius: cornerRadius)
path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
} else if indexPath.row == (tableView.numberOfRows(inSection: indexPath.section) - 1) {
path.move(to: CGPoint(x: bounds.minX, y: bounds.minY))
path.addArc(tangent1End: CGPoint(x: bounds.minX, y: bounds.maxY), tangent2End: CGPoint(x: bounds.midX, y: bounds.maxY), radius: cornerRadius)
path.addArc(tangent1End: CGPoint(x: bounds.maxX, y: bounds.maxY), tangent2End: CGPoint(x: bounds.maxX, y: bounds.midY), radius: cornerRadius)
path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.minY))
} else {
path.addRect(bounds)
addLine = true
}
layer.path = path
layer.fillColor = UIColor.white.withAlphaComponent(0.8).cgColor
if addLine {
let lineLayer: CALayer = CALayer()
let lineHeight: CGFloat = 1.0 / UIScreen.main.scale
lineLayer.frame = CGRect(x: bounds.minX + 10.0, y: bounds.size.height - lineHeight, width: bounds.size.width, height: lineHeight)
lineLayer.backgroundColor = tableView.separatorColor?.cgColor
layer.addSublayer(lineLayer)
}
let testView: UIView = UIView(frame: bounds)
testView.layer.insertSublayer(layer, at: 0)
testView.backgroundColor = .clear
cell.backgroundView = testView
}
}
}
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在iOS 13及更高版本中,Apple终于可以使用新的UITableView.Style.insetGrouped表格视图样式来提供这种表格样式,而无需重新设计。
在Xcode 11及更高版本中,可以通过为“样式”选择“分组插入”来在表视图的界面构建器设置中进行设置:
小智 5
回答@NarasimhaiahKolli,关于我如何设置单元格的背景视图,以便整个单元格看起来不像它突出显示.希望这可以帮助.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
InfoCell *cell;
...
if ([cell respondsToSelector:@selector(tintColor)]) {
cell.selectedBackgroundView = [self backgroundCellView:cell indexPath:indexPath tableView:tableView];
}
return cell;
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([cell respondsToSelector:@selector(tintColor)]) {
cell.backgroundColor = UIColor.clearColor;
UIColor *cellColor = [UIColor colorWithWhite:0.90f alpha:.95f];
CAShapeLayer *layer = [self tableView:tableView layerForCell:cell forRowAtIndexPath:indexPath withColor:cellColor];
CGRect bounds = CGRectInset(cell.bounds, 10, 0);
UIView *testView = [[UIView alloc] initWithFrame:bounds];
[testView.layer insertSublayer:layer atIndex:0];
testView.backgroundColor = UIColor.clearColor;
cell.backgroundView = testView;
}
}
- (UIView *)backgroundCellView:(InfoCell *)cell indexPath:(NSIndexPath *)indexPath tableView:(UITableView *)tableView
{
UIColor *cellColor = [UIColor lightGrayColor];
CAShapeLayer *layer = [self tableView:tableView layerForCell:cell forRowAtIndexPath:indexPath withColor:cellColor];
CGRect bounds = CGRectInset(cell.bounds, 10, 0);
UIView *testView = [[UIView alloc] initWithFrame:bounds];
[testView.layer insertSublayer:layer atIndex:0];
return testView;
}
- (CAShapeLayer *)tableView:(UITableView *)tableView layerForCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath withColor:(UIColor *)color
{
CGFloat cornerRadius = 5.f;
CAShapeLayer *layer = [[CAShapeLayer alloc] init];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGRect bounds = CGRectInset(cell.bounds, 10, 0);
BOOL addLine = NO;
if (indexPath.row == 0 && indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius);
} else if (indexPath.row == 0) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds));
addLine = YES;
} else if (indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds));
} else {
CGPathAddRect(pathRef, nil, bounds);
addLine = YES;
}
layer.path = pathRef;
CFRelease(pathRef);
// layer.fillColor = [UIColor colorWithWhite:1.f alpha:1.0f].CGColor;
layer.fillColor = color.CGColor;
if (addLine == YES) {
CALayer *lineLayer = [[CALayer alloc] init];
CGFloat lineHeight = (1.f / [UIScreen mainScreen].scale);
lineLayer.frame = CGRectMake(CGRectGetMinX(bounds)+10, bounds.size.height-lineHeight, bounds.size.width-10, lineHeight);
lineLayer.backgroundColor = tableView.separatorColor.CGColor;
[layer addSublayer:lineLayer];
}
return layer;
}
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@jvanmetre 的答案很好,而且很有效。建立在它之上,正如@SergiySalyuk 在评论中所建议的那样。我已经更新了代码以使用 UIBezierPath 而不是使它更容易理解并且稍微快一点。
我的版本还修复了分隔符错误并添加了适合单元格的选定背景视图。
请记住将您的表格视图设置为无分隔符: tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
目标-C
- (void)tableView:(UITableView*)tableView willDisplayCell:(UITableViewCell*)cell forRowAtIndexPath:(NSIndexPath*)indexPath {
// Set transparent background so we can see the layer
cell.backgroundColor = UIColor.clearColor;
// Declare two layers: one for the background and one for the selecetdBackground
CAShapeLayer *backgroundLayer = [CAShapeLayer layer];
CAShapeLayer *selectedBackgroundLayer = [[CAShapeLayer alloc] init];
CGRect bounds = CGRectInset(cell.bounds, 0, 0);//Cell bounds feel free to adjust insets.
BOOL addSeparator = NO;// Controls if we should add a seperator
// Determine which corners should be rounded
if (indexPath.row == 0 && indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
// This is the only row in its section, round all corners
backgroundLayer.path = [UIBezierPath bezierPathWithRoundedRect:bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(7, 7)].CGPath;
} else if (indexPath.row == 0) {
// First row, round the top two corners.
backgroundLayer.path = [UIBezierPath bezierPathWithRoundedRect:bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii:CGSizeMake(7, 7)].CGPath;
addSeparator = YES;
} else if (indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
// Bottom row, round the bottom two corners.
backgroundLayer.path = [UIBezierPath bezierPathWithRoundedRect:bounds byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight cornerRadii:CGSizeMake(7, 7)].CGPath;
} else {
// Somewhere between the first and last row don't round anything but add a seperator
backgroundLayer.path = [UIBezierPath bezierPathWithRect:bounds].CGPath;// So we have a background
addSeparator = YES;
}
// Copy the same path for the selected background layer
selectedBackgroundLayer.path = CGPathCreateCopy(backgroundLayer.path);
// Yay colors!
backgroundLayer.fillColor = [UIColor colorWithWhite:1.f alpha:0.8f].CGColor;
selectedBackgroundLayer.fillColor = [UIColor grayColor].CGColor;
// Draw seperator if necessary
if (addSeparator == YES) {
CALayer *separatorLayer = [CALayer layer];
CGFloat separatorHeight = (1.f / [UIScreen mainScreen].scale);
separatorLayer.frame = CGRectMake(CGRectGetMinX(bounds)+10, bounds.size.height-separatorHeight, bounds.size.width-10, separatorHeight);
separatorLayer.backgroundColor = tableView.separatorColor.CGColor;
[backgroundLayer addSublayer:separatorLayer];
}
// Create a UIView from these layers and set them to the cell's .backgroundView and .selectedBackgroundView
UIView *backgroundView = [[UIView alloc] initWithFrame:bounds];
[backgroundView.layer insertSublayer:backgroundLayer atIndex:0];
backgroundView.backgroundColor = UIColor.clearColor;
cell.backgroundView = backgroundView;
UIView *selectedBackgroundView = [[UIView alloc] initWithFrame:bounds];
[selectedBackgroundView.layer insertSublayer:selectedBackgroundLayer atIndex:0];
selectedBackgroundView.backgroundColor = UIColor.clearColor;
cell.selectedBackgroundView = selectedBackgroundView;
}
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