rem*_*its 80 border uiview ios
如果使用视图中的代码添加视图的边框
self.layer.borderColor = [UIColor yellowColor].CGColor;
self.layer.borderWidth = 2.0f;
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边框添加到视图内部,如下所示:

右视图是原始视图,如您所见,边界视图的黑色区域小于原始视图.但我想得到的是原始视图之外的边框,如下所示:
.黑色区域等于原始区域,我该如何实现呢?
Ell*_*rry 97
不幸的是,您可以设置一个小的属性来将边框与外部对齐.它绘制与内部对齐,因为UIViews默认绘制操作在其边界内绘制.
想到的最简单的解决方案是在应用边框时按边框宽度的大小扩展UIView:
CGFloat borderWidth = 2.0f;
self.frame = CGRectInset(self.frame, -borderWidth, -borderWidth);
self.layer.borderColor = [UIColor yellowColor].CGColor;
self.layer.borderWidth = borderWidth;
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Hug*_*ier 21
好的,已经有一个已接受的答案,但我认为有一个更好的方法,你只需要一个比你的视图大一点的新图层,不要将它掩盖到视图层的边界(实际上是默认行为).以下是示例代码:
CALayer * externalBorder = [CALayer layer];
externalBorder.frame = CGRectMake(-1, -1, myView.frame.size.width+2, myView.frame.size.height+2);
externalBorder.borderColor = [UIColor blackColor].CGColor;
externalBorder.borderWidth = 1.0;
[myView.layer addSublayer:externalBorder];
myView.layer.masksToBounds = NO;
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当然,如果你想要你的边框大于1个整数,如果你想要更多,你可以相应地调整borderWidth图层和框架.这比使用稍大一点的第二个视图更好,因为a CALayer比a轻UIView,你没有修改框架myView,这很好,例如,如果myView是UIImageView
注意:对我来说,结果在模拟器上并不完美(图层并不完全在正确的位置,因此有时候一侧的图层厚一些),但这正是真实设备上的要求.
编辑
实际上我在NB中谈到的问题只是因为我减少了模拟器的屏幕,在正常尺寸上绝对没有问题
希望能帮助到你
Pet*_*inz 19
通过以上公认的最佳答案,我使用了不太好的结果和难看的边缘经验:
所以我将与你分享我的UIView Swift扩展,它使用UIBezierPath作为边框轮廓 - 没有难看的边缘(灵感来自@Fattie):
// UIView+BezierPathBorder.swift
import UIKit
extension UIView {
fileprivate var bezierPathIdentifier:String { return "bezierPathBorderLayer" }
fileprivate var bezierPathBorder:CAShapeLayer? {
return (self.layer.sublayers?.filter({ (layer) -> Bool in
return layer.name == self.bezierPathIdentifier && (layer as? CAShapeLayer) != nil
}) as? [CAShapeLayer])?.first
}
func bezierPathBorder(_ color:UIColor = .white, width:CGFloat = 1) {
var border = self.bezierPathBorder
let path = UIBezierPath(roundedRect: self.bounds, cornerRadius:self.layer.cornerRadius)
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
if (border == nil) {
border = CAShapeLayer()
border!.name = self.bezierPathIdentifier
self.layer.addSublayer(border!)
}
border!.frame = self.bounds
let pathUsingCorrectInsetIfAny =
UIBezierPath(roundedRect: border!.bounds, cornerRadius:self.layer.cornerRadius)
border!.path = pathUsingCorrectInsetIfAny.cgPath
border!.fillColor = UIColor.clear.cgColor
border!.strokeColor = color.cgColor
border!.lineWidth = width * 2
}
func removeBezierPathBorder() {
self.layer.mask = nil
self.bezierPathBorder?.removeFromSuperlayer()
}
}
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例:
let view = UIView(frame: CGRect(x: 20, y: 20, width: 100, height: 100))
view.layer.cornerRadius = view.frame.width / 2
view.backgroundColor = .red
//add white 2 pixel border outline
view.bezierPathBorder(.white, width: 2)
//remove border outline (optional)
view.removeBezierPathBorder()
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pic*_*ano 14
对于Swift实现,您可以将其添加为UIView扩展.
extension UIView {
struct Constants {
static let ExternalBorderName = "externalBorder"
}
func addExternalBorder(borderWidth: CGFloat = 2.0, borderColor: UIColor = UIColor.whiteColor()) -> CALayer {
let externalBorder = CALayer()
externalBorder.frame = CGRectMake(-borderWidth, -borderWidth, frame.size.width + 2 * borderWidth, frame.size.height + 2 * borderWidth)
externalBorder.borderColor = borderColor.CGColor
externalBorder.borderWidth = borderWidth
externalBorder.name = Constants.ExternalBorderName
layer.insertSublayer(externalBorder, atIndex: 0)
layer.masksToBounds = false
return externalBorder
}
func removeExternalBorders() {
layer.sublayers?.filter() { $0.name == Constants.ExternalBorderName }.forEach() {
$0.removeFromSuperlayer()
}
}
func removeExternalBorder(externalBorder: CALayer) {
guard externalBorder.name == Constants.ExternalBorderName else { return }
externalBorder.removeFromSuperlayer()
}
}
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Lit*_*T.V 13
那么没有直接的方法来做它你可以考虑一些解决方法.
如果你不需要一个明确的边界(clearcut border),那么你可以依靠阴影来达到目的
[view1 setBackgroundColor:[UIColor blackColor]];
UIColor *color = [UIColor yellowColor];
view1.layer.shadowColor = [color CGColor];
view1.layer.shadowRadius = 10.0f;
view1.layer.shadowOpacity = 1;
view1.layer.shadowOffset = CGSizeZero;
view1.layer.masksToBounds = NO;
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extension UIView {
fileprivate struct Constants {
static let externalBorderName = "externalBorder"
}
func addExternalBorder(borderWidth: CGFloat = 2.0, borderColor: UIColor = UIColor.white) -> CALayer {
let externalBorder = CALayer()
externalBorder.frame = CGRect(x: -borderWidth, y: -borderWidth, width: frame.size.width + 2 * borderWidth, height: frame.size.height + 2 * borderWidth)
externalBorder.borderColor = borderColor.cgColor
externalBorder.borderWidth = borderWidth
externalBorder.name = Constants.ExternalBorderName
layer.insertSublayer(externalBorder, at: 0)
layer.masksToBounds = false
return externalBorder
}
func removeExternalBorders() {
layer.sublayers?.filter() { $0.name == Constants.externalBorderName }.forEach() {
$0.removeFromSuperlayer()
}
}
func removeExternalBorder(externalBorder: CALayer) {
guard externalBorder.name == Constants.externalBorderName else { return }
externalBorder.removeFromSuperlayer()
}
}
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