Far*_*day 5 performance sql-server-2008 sql-server tuning if-not-exists query-performance
我在@Dems 的帮助下创建了这个 SQL 查询 :-)
这是一些细节,我试图制作一个 SQLFiddle,但我的变量一直出错......这在 Sql Server 2008 中有效......我的问题是,如何使我的查询更快?我知道我在这里做错了很多事情(重复嵌套查询),我希望让你们中的一位 SQL 专家来看看并帮助我从 30 分钟的执行时间内解决这个问题!:-S
我不确定您需要多少信息才能帮助我解决这个问题,请提出任何问题,我会尽快回复。抱歉,如果缺乏详细程度,我只是不知道您想要/需要知道什么!
查询背后的基本思想是,在游戏中,我想找到所有在一段时间内没有移动 5 个单位的玩家,他们在静止状态下开火并且在停止移动之前 60 分钟没有开火。查询有效,但AND NOT EXISTS
在我补充说运行需要 16 秒之前,它的子句正在减慢速度!16 秒仍然是一个很长的时间,所以任何其他改进都会受到赞赏,但现在这是我自己的 POC 游戏(只是把零碎的东西放在一起),16 秒是可以接受的......
DECLARE @n INT , @DistanceLimit INT
SELECT @n = 2 , @DistanceLimit = 5;
WITH partitioned
AS ( SELECT * ,
CASE WHEN Distance < @DistanceLimit THEN 1
ELSE 0
END AS PartitionID
FROM EntityStateEvent
WHERE ExerciseID = '8B50D860-6C4E-11E1-8E70-0025648E65EC'
),
sequenced
AS ( SELECT ROW_NUMBER() OVER ( PARTITION BY PlayerID ORDER BY EventTime ) AS MasterSeqID ,
ROW_NUMBER() OVER ( PARTITION BY PlayerID, PartitionID ORDER BY EventTime ) AS PartIDSeqID ,
*
FROM partitioned
),
filter
AS ( SELECT MasterSeqID - PartIDSeqID AS GroupID ,
MIN(MasterSeqID) AS GroupFirstMastSeqID ,
MAX(MasterSeqID) AS GroupFinalMastSeqID ,
PlayerID
FROM sequenced
WHERE PartitionID = 1
GROUP BY PlayerID ,
MasterSeqID - PartIDSeqID
HAVING COUNT(*) >= @n
)
SELECT
DISTINCT ( sequenced.PlayerID ) ,
MIN(sequenced.EventTime) AS StartTime ,
MAX(sequenced.EventTime) AS EndTime ,
DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) AS StaticTime ,
Player.Designation AS 'Player'
FROM filter
INNER JOIN sequenced ON sequenced.PlayerID = filter.PlayerID
AND sequenced.MasterSeqID >= filter.GroupFirstMastSeqID
AND sequenced.MasterSeqID <= filter.GroupFinalMastSeqID
INNER JOIN Events ON Events.FiringPlayerID = sequenced.PlayerID
INNER JOIN Player ON Player.PlayerID = sequenced.PlayerID
AND Player.Force = 'FR'
AND NOT EXISTS ( SELECT *
FROM Events
WHERE Events.FiringPlayerID = Player.PlayerID
GROUP BY Events.FiringTime
HAVING Events.FiringTime BETWEEN DATEADD(minute,
-60,
( SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
))
AND
( SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
) )
INNER JOIN Player HitPlayer ON HitPlayer.PlayerID = Events.HitPlayerID
WHERE HitPlayer.[FORCE] = 'HO'
GROUP BY GroupID ,
sequenced.PlayerID ,
Events.FiringPlayerID ,
Events.FiringTime ,
Player.Designation
HAVING DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) > 5
AND Events.FiringTime BETWEEN MIN(sequenced.EventTime)
AND MAX(sequenced.EventTime)
ORDER BY StartTime
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编辑
通过更改我的查询以使用临时表而不是嵌套的 CTE,我将执行时间缩短到 23 秒 - 这是执行计划的链接:http : //www.filedropper.com/executionplan
这是现在的查询:
DECLARE @n INT , @DistanceLimit INT
SELECT @n = 2 , @DistanceLimit = 5;
SELECT *, CASE WHEN Distance < @DistanceLimit THEN 1
ELSE 0
END AS PartitionID
INTO #partitioned
FROM EntityStateEvent
WHERE ExerciseID = '8B50D860-6C4E-11E1-8E70-0025648E65EC'
SELECT *, ROW_NUMBER() OVER ( PARTITION BY PlayerID ORDER BY EventTime ) AS MasterSeqID ,
ROW_NUMBER() OVER ( PARTITION BY PlayerID, PartitionID ORDER BY EventTime ) AS PartIDSeqID
INTO #sequenced
FROM #partitioned;
WITH filter
AS ( SELECT MasterSeqID - PartIDSeqID AS GroupID ,
MIN(MasterSeqID) AS GroupFirstMastSeqID ,
MAX(MasterSeqID) AS GroupFinalMastSeqID ,
PlayerID
FROM #sequenced
WHERE PartitionID = 1
GROUP BY PlayerID ,
MasterSeqID - PartIDSeqID
HAVING COUNT(*) >= @n
)
SELECT
DISTINCT ( sequenced.PlayerID ) ,
MIN(sequenced.EventTime) AS StartTime ,
MAX(sequenced.EventTime) AS EndTime ,
DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) AS StaticTime ,
Player.Designation AS 'Player'
FROM filter
INNER JOIN #sequenced sequenced ON sequenced.PlayerID = filter.PlayerID
AND sequenced.MasterSeqID >= filter.GroupFirstMastSeqID
AND sequenced.MasterSeqID <= filter.GroupFinalMastSeqID
INNER JOIN Events ON Events.FiringPlayerID = sequenced.PlayerID
INNER JOIN Player ON Player.PlayerID = sequenced.PlayerID
AND Player.Force = 'FR'
AND NOT EXISTS ( SELECT *
FROM Events
WHERE Events.FiringPlayerID = Player.PlayerID
GROUP BY Events.FiringTime
HAVING Events.FiringTime BETWEEN DATEADD(minute,
-60,
( SELECT
MIN(s.EventTime)
FROM
#sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
))
AND
( SELECT
MIN(s.EventTime)
FROM
#sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
) )
INNER JOIN Player HitPlayer ON HitPlayer.PlayerID = Events.HitPlayerID
WHERE HitPlayer.[FORCE] = 'HO'
GROUP BY GroupID ,
sequenced.PlayerID ,
Events.FiringPlayerID ,
Events.FiringTime ,
Player.Designation
HAVING DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) > 5
AND Events.FiringTime BETWEEN MIN(sequenced.EventTime)
AND MAX(sequenced.EventTime)
ORDER BY StartTime
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小智 0
可以提高性能的方法是使用 PlayerID 和 MasterSeqID 键在 #sequenced 上创建索引。
使用键 FiringPlayerID 和包含的列([HitPlayerID]、[FiringTime])在事件上创建索引
对于以下加入:
INNER JOIN Player ON Player.PlayerID = sequenced.PlayerID
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将其更改为以下内容,让我们看看会发生什么:
INNER LOOP JOIN Player ON Player.PlayerID = sequenced.PlayerID
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要记录每个语句的执行时间,请使用以下命令:
DECLARE @StartTime DATETIME. @Message NVARCHAR(MAX)
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运行前语句:
SET @StartTime = GETDATE
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语句完成后放置:
SET @Message = 'Time took to run '+CAST(DATEDIFF(millisecond,@StartTime,GETDATE()))
RAISERROR(@Message,0,0) WITH NOWAIT
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现在您将了解每个部分需要多长时间运行。
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