使用primusrun在androVM中加速Android 3D?

719*_*016 19 virtualbox android 12.04 hybrid-graphics

我一直在 Ubuntu 12.04 32 位笔记本电脑上尝试使用名为androVM的 Android 虚拟机,该笔记本电脑使用 Intel/Nvidia 混合图形配置作为来宾操作系统(以下图形卡的详细信息)。我测试了一些图形密集型应用程序,如愤怒的小鸟,和AnTuTu的,一个标杆应用,运行virtualboxAndroVMplayer使用primusrun,但他们似乎很慢,没有任何区别时不运行的primusrun。我也试过optirun,它只是因段错误而崩溃。如何在我的混合图形系统中为此 VM 启用 OpenGL 加速?

我正在运行的 AndroVM 版本是这样的:

androVM_vbox86tp_4.1.1_r6.1-20130222-gapps-houdini-flash.ova

我正在按照此处解释的安装说明进行操作:
AndroVM 20130222 release | AndroVM 博客

在 Virtualbox 下,我将切换的图形选项设置为 128MB 视频内存并启用 3D 加速和 2D 加速。我的主机 BIOS 已激活其虚拟化选项。这是我的硬件详细信息:

sudo primusrun lshw -class display

*-display               
   description: VGA compatible controller
   product: GT218 [GeForce 310M]
   vendor: NVIDIA Corporation
   physical id: 0
   bus info: pci@0000:01:00.0
   version: a2
   width: 64 bits
   clock: 33MHz
   capabilities: pm msi pciexpress vga_controller bus_master cap_list rom
   configuration: driver=nvidia latency=0
   resources: irq:16 memory:d2000000-d2ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:d000(size=128) memory:d3000000-d307ffff
*-display
   description: VGA compatible controller
   product: Core Processor Integrated Graphics Controller
   vendor: Intel Corporation
   physical id: 2
   bus info: pci@0000:00:02.0
   version: 18
   width: 64 bits
   clock: 33MHz
   capabilities: msi pm vga_controller bus_master cap_list rom
   configuration: driver=i915 latency=0
   resources: irq:52 memory:d3400000-d37fffff memory:b0000000-bfffffff ioport:e080(size=8)
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使用时optirun ./AndroVMplayer,我得到这个:

[VGL] WARNING: The OpenGL rendering context obtained on X display
[VGL]    :8 is indirect, which may cause performance to suffer.
[VGL]    If :8 is a local X display, then the framebuffer device
[VGL]    permissions may be set incorrectly.
Got command 1002
Got command 1002
Got command 1
Got command 1002
Segmentation fault (core dumped)
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这是我的 virtualbox 安装的详细信息:

 dpkg -l virtualbox* | grep ii    

ii  virtualbox                                4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - base binaries
ii  virtualbox-dkms                           4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - kernel module sources for dkms
ii  virtualbox-guest-additions                4.1.12-1                                             transitional package for virtualbox-guest-additions-iso
ii  virtualbox-guest-additions-iso            4.1.12-1                                             guest additions iso image for VirtualBox
ii  virtualbox-guest-dkms                     4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - guest addition module source for dkms
ii  virtualbox-guest-utils                    4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - non-X11 guest utilities
ii  virtualbox-guest-x11                      4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - X11 guest utilities
ii  virtualbox-qt                             4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - Qt based user interface
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如果我用 运行它optirun,我会收到以下错误:

> [VGL] WARNING: The OpenGL rendering context obtained on X display
> [VGL]    :8 is indirect, which may cause performance to suffer. [VGL] 
> If :8 is a local X display, then the framebuffer device [VGL]   
> permissions may be set incorrectly.
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501 AndroVMplayer: ../../src/xcb_conn.c:180: write_vec:
> Assertion `!c->out.queue_len' failed. Aborted (core dumped)
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小智 1

openGL 在运行 android 环境时使用特定的规则。我无法完全回答您的问题,但我可以向您推荐 Android 开发工具包。developer.android.com/sdk/\xe2\x80\x8e\n一旦设置完毕,它将自动配置您的设置以最佳地使用渲染,并且它可以提供 3d Android 环境。

\n


小智 1

你可以尝试GenyMotion。只需单击一下即可设置并在 x86 模式下运行。

这是一款非常快的 Android 模拟器。